Directeur.trice Technique des effets de foule | Crowd TD

Reposted 24 Days Ago
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Montréal, QC, CAN
Hybrid
Mid level
Digital Media • Virtual Reality • Design
The Role
Crowd Technical Directors at Framestore create simulations of crowd characters, develop locomotion, and work with departments for high-end visual effects films.
Summary Generated by Built In

The multi-Oscar-winning creative Film & Episodic studio, at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

About the role

Crowd Technical Directors are responsible for creating the motion of crowds, including the animating and simulating of tens of thousands of characters for high end visual effects films.

What you’ll do:

  • Creating simulations of crowd characters as briefed by the Visual Effects/CG Supervisor or Lead

  • Developing locomotion, motion and triggering behaviours to ensure a variety of looks can be achieved

  • Utilising crowd software (both proprietary and off-the-shelf) to deliver to the highest possible standards

  • Liaising with other departments involved in the crowd pipeline including Modeling, Rigging, Animation, Motion Capture and Lighting

  • Involvement in developing crowd tools and techniques

  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality

  • Ongoing communication with Production and Leads regarding schedules and deadlines

What we’re looking for:

  • A thorough knowledge of Maya and Massive or Houdini

  • Creative problem solving skills

  • An appreciation of both the aesthetic and technical requirements of the role

  • A good understanding of animation and an eye for motion

  • A strong work ethic and a willingness to be involved in both development and shot execution

  • The ability to work as part of a team in a challenging, changeable and deadline oriented environment

  • Excellent organisation, communication and interpersonal skills and the ability to liaise across departments

  • A good understanding of the entire visual effects process

  • A familiarity with pipeline and workflow issues, especially working between multiple packages

  • Adaptability and the willingness to learn new processes, software and technical skills

  • Experience of working under a Unix/Linux systems environment

You might also have:

  • Previous experience in a similar role

  • Programming/scripting experience (e.g. Mel, Python and/or C++)

  • Experience with crowd software packages (e.g. Golaem, Miarmy, Houdini Crowds or other proprietary crowd solutions)

  • A good understanding of particle systems

  • Experience of developing tools, scripts and plug-ins to help streamline workflow

  • Previous experience working with motion capture data

Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, abilities and sexual preferences. We aim to encourage and support all of our current and future employees to achieve their potential. No job applicant will receive less favourable treatment on any basis when applying for a career with us.

Accessibility Statement

Our Montreal studio has universal access, with step-free entry, accessible toilets, and quiet spaces available. We are committed to providing an inclusive workplace for everyone and continue to improve accessibility to ensure all employees feel supported.

Skills Required

  • Thorough knowledge of Maya and Massive or Houdini
  • Creative problem solving skills
  • Good understanding of animation and eye for motion
  • Excellent organization, communication and interpersonal skills
  • Experience of working under a Unix/Linux systems environment
  • Previous experience in a similar role
  • Programming/scripting experience (e.g. Mel, Python and/or C++)
  • Experience with crowd software packages (e.g. Golaem, Miarmy)
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The Company
HQ: London
2,620 Employees
Year Founded: 1986

What We Do

Framestore brings extraordinary ideas to life in any space or screen through craft, imagination and technology. Offices in London, New York, Los Angeles, Montréal, Chicago, Melbourne, Vancouver, and Mumbai. Current film projects include: Fantastic Beasts: The Crimes of Grindelwald, Detective Pikachu, Dumbo, Captain Marvel, Alita: Battle Angel and Mary Poppins Returns. We were the recent proud recipients of both the BAFTA and Academy Award for our VFX on Blade Runner 2049. Visit our website for current vacancies in film, advertising and content: https://www.framestore.com/careers

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