Development Test Specialist (Art Tools & Engineering)

Posted 18 Days Ago
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Bucharest, București, ROU
In-Office
Junior
Computer Vision • Gaming • Esports
The Role
Tests game art tools, asset pipelines, rendering systems, shaders, lighting, prefabs, and performance across mobile and PC platforms. Performs manual, exploratory, integration, regression, and stress testing; validates asset imports, presets, LODs, metadata, and visual fidelity. Documents issues in JIRA, maintains test plans, profiles performance, and collaborates with technical artists, engineers, and designers to resolve quality and integration problems.
Summary Generated by Built In

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 

About the role:

Embedded within the UGT Pod, you will play a key role in validating the visual, technical, and performance aspects of the game’s asset pipeline and rendering systems. Reporting to the QA Manager, you’ll ensure that the tools, shaders, and art integration systems deliver exceptional performance and stability across all supported platforms

The Quest:

Feature QA

  • Execute manual and exploratory testing across all art and rendering features, validating functionality, visual quality, and performance.
  • Conduct integration, regression, and pipeline validation to ensure assets are processed, imported, and rendered correctly in-engine.
  • Document, prioritize, and track issues in JIRA, providing clear, actionable feedback to both Tech Art and Engineering teams.
  • Maintain detailed, version-controlled test cases and test plans for all art pipeline tools and rendering systems.

Art Tools & Engineering

  • Asset Pipeline & Tool Validation: Test and validate Asset Bundle pipelines and the Asset Importer Tool across multiple asset types (FBX, textures, prefabs), ensuring proper packaging, dependency handling, folder structure, and preset configuration for consistent integration and runtime loading.
  • Rendering & Shader Systems: Validate Custom Renderer configurations, LOD setups, and shader assignments to confirm alignment with Tech Art guidelines and expected in-game visual fidelity.
  • Lighting & Scene Quality: Execute targeted tests for lighting systems, confirming accurate illumination, shadow rendering, and lightmap baking behaviour across multiple platforms and device types.
  • Performance & Optimization: Perform mobile performance profiling and stress testing to ensure rendering efficiency, thermal stability, and optimized asset performance on mobile hardware.
  • Prefab Integration & Data Consistency: Validate client prefab generation and update workflows to ensure assets instantiate correctly, maintain material links, and preserve metadata integrity throughout the pipeline.
  • Configuration & Preset Validation: Confirm that TierConfig, QualityLodMatcher, and Integration Scriptable Objects apply the correct presets and parameters to models, textures, and prefabs within each tier.
  • Cross-Functional Collaboration: Work closely with Technical Artists, Engineers, and Designers to align test coverage with art and tool development goals, ensuring efficient communication and rapid resolution of visual and technical issues.
  • Quality Advocacy: Champion visual quality and technical excellence, providing structured feedback on lighting fidelity, rendering performance, and asset integration polish, while identifying opportunities for optimization and improved tool usability.

The Skills:

  • 2+ years’ experience in QA, preferably focused on Technical Art, Game Tools, or Rendering Systems.
  • Strong familiarity with 3D applications such as Maya and 3ds Max, particularly modeling workflows, material setup, and export pipelines.
  • Experience validating asset pipelines and automation tools for art and technical content.
  • Understanding of 3D art fundamentals, including materials, shaders, and LOD workflows.
  • Comfort using profiling tools for performance testing on mobile and PC.
  • Excellent documentation and communication skills to convey complex technical issues clearly.

The Reward:

  • A fun and dynamic industry where you can make a difference.
  • Professional and friendly work environment.
  • An attractive salary package.
  • Awesome and talented colleagues.
  • Support from all your teammates.

Skills Required

  • 2+ years of experience in QA, preferably focused on technical art, game tools, or rendering systems
  • Strong familiarity with 3D applications such as Maya and 3ds Max, including modeling workflows, material setup, and export pipelines
  • Experience validating asset pipelines and automation tools for art and technical content
  • Understanding of 3D art fundamentals, including materials, shaders, and LOD workflows
  • Comfort using profiling tools for performance testing on mobile and PC
  • Excellent documentation and communication skills for conveying complex technical issues clearly
Am I A Good Fit?
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The Company
HQ: Bucharest
1,083 Employees
Year Founded: 2013

What We Do

Amber is a global game development company built by a collective of artisans residing in eight locations covering four different continents. We are evolving the art and science of play by operating on a scaled-up, vertically integrated organizational model to achieve mastery in the full set of game development specializations

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