Developer Relations Engineer - Unreal Engine

Reposted Yesterday
3 Locations
Remote
160K-185K Annually
Senior level
Software • Design
The Role
Support and maintain Rive's Unreal runtime, improve APIs, create educational content, engage with the Unreal community, and ensure exceptional developer experience.
Summary Generated by Built In

Rive is where designers, animators, and developers build interactive experiences. Design, animate, and code in one place. What you build in the editor is what ships in your app, game, or website. No mockups, no prototypes, no handoff. The real thing.

Companies like Spotify, Duolingo, LinkedIn, Google, and Fortune 500 automakers use our open-source runtimes to build once and ship everywhere — websites, apps, games, and vehicles.

With Rive, designers and developers work with the same tools. No silos. What you see in the editor is what ships in production. In this role you'll help support and maintain a crucial part of the Rive product that makes this possible, the runtime libraries. These are open source runtimes that run Rive files natively on any platform. Powered by the Rive Renderer — a GPU-accelerated vector graphics engine running at 120fps.

Rive is looking for an experienced Unreal Engineer to join our Developer Relations team focused on the Unreal Engine ecosystem.

You’ll work across both engineering and advocacy: contributing directly to Rive’s Unreal runtime, improving APIs and developer workflows, building samples and demos, and helping guide developers adopting Rive in production. We’re looking for someone who not only enjoys solving technical challenges, but also cares deeply about developer experience and can communicate complex ideas clearly through documentation, examples, tutorials, and community engagement.

As part of the role, you’ll collaborate closely with engineering, product, and design teams while also engaging directly with developers in the Unreal community. You’ll have the opportunity to shape the future of Rive’s Unreal support, influence product direction through customer feedback, and create compelling technical content that inspires developers and designers alike.

More details on what you'll do

Unreal Runtime Development:

    • Support and evolve Rive’s Unreal runtime by exposing new Rive runtime capabilities within Unreal while maintaining long-term stability and quality.
    • Stay current with developments across the Unreal ecosystem, proactively planning support for new engine features, platforms, SDKs, and devices.
    • Write, maintain, and expand automated test coverage to ensure runtime reliability and performance.

Developer Experience & API Design:

    • Help shape a best-in-class developer experience for Unreal developers using Rive.
    • Ensure the Unreal runtime aligns consistently with the APIs and workflows of other Rive runtimes.
    • Advocate for developers by validating new features, workflows, and integrations from the perspective of real-world usability and production adoption.

Documentation, Samples, and Educational Content:

    • Contribute to documentation that supports both new and experienced developers using Rive.
    • Create sample projects, reference implementations, and example code that demonstrate best practices and common workflows.

Community and Customer Support:

    • Triage and investigate issues reported by customers and the community.
    • Serve as a technical resource for both internal teams and external Unreal developers using Rive.
    • Collaborate directly with customers to help them succeed with production integrations and best practices.
    • Gather and communicate developer feedback to help shape product direction and roadmap priorities.
    • Grow awareness and adoption of Rive within the Unreal community through discussions, community engagement, demos, and developer advocacy.

Requirements

What you will bring

  • Extensive experience developing projects in Unreal Engine, with a solid understanding of engine architecture, patterns, and conventions
  • Proficiency with Unreal’s UI frameworks, including Slate and UMG.
  • C++ proficiency, including working within large existing codebases and extending established systems and architectures.
  • Experience building developer tooling, SDKs, APIs, or Blueprint systems, ideally including integrating Blueprint workflows with native C++ systems.
  • Strong empathy for developers and an understanding of what creates exceptional SDKs, APIs, tooling, and documentation experiences.
  • A passion for sharing knowledge through tutorials, demos, videos, written content, or other educational formats.
  • Prior experience working with end users, skilled in handling customer questions.

Bonus Points for:

  • Experience using Rive!
  • Experience with, or an interest in learning, other game engines and frameworks.
  • Participation in developer communities through open source, blogs, conference talks, meetups, tutorials, YouTube content, hackathons, or technical education.
  • Examples of technical writing, tutorials, documentation, or educational content you’ve created.

Location: North America remote, with the ability to work overlapping hours centered around U.S. Pacific time and come to the San Francisco office on occasion to collaborate in person.


Benefits

Compensation and benefits: We offer a remote work environment, comprehensive health, dental, and vision coverage as well as stock options. The base salary range for this role is $160-185k.  Compensation may depend on level of experience and geographic location.

At Rive we are a global group of passionate designers and developers who believe in transparency, failing fast, quick iteration, and experimentation. We aim to build a diverse and inclusive culture where everyone feels supported.

We have an incredible opportunity to be game changers in the world of creating interactive content. Help us accelerate the design industry's transition to Rive!

A human will read your resume, cover letter, and answers to the application questions so please take a minute and tell us more about yourself! Applications suspected to be entirely AI-generated may not be considered. We value genuine, thoughtful responses and authentic, human communication. Please start your answers to the 1st application question with the phrase 'I am a human applicant' so we know you read this.

Skills Required

  • Extensive experience developing projects in Unreal Engine
  • Proficiency with Unreal's UI frameworks, including Slate and UMG
  • C++ proficiency, including working within large existing codebases and extending established systems
  • Experience building developer tooling, SDKs, APIs, or Blueprint systems
  • Strong empathy for developers and understanding of exceptional SDKs and documentation
  • A passion for sharing knowledge through various educational formats
  • Prior experience working with end users, handling customer questions
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The Company
HQ: San Francisco, CA
44 Employees

What We Do

Rive is a real-time interactive design tool that allows you to design, animate, and immediately integrate your assets into any platform thanks to our open source runtimes.

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