Design Manager

Posted 2 Days Ago
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Paris, Île-de-France, FRA
Hybrid
Senior level
Gaming • Mobile
The Role
Lead and grow a mobile game design team, championing design quality, consistency, and culture. Coach designers, influence long-term game vision with the Game Director, refine tools/workflows, and provide hands-on feedback on features, balance, progression, and monetization for a live F2P title.
Summary Generated by Built In

Madbox is a fast-growing mobile gaming company with a very unique way of developing games. Everything has been made for teams to take as much ownership as possible, unleash their creativity, bring performance, and have as much fun as possible.
Pocket Champs is entering an exciting new phase - scaling its systems, deepening its foundations, and continuing to grow the design team behind it.

We’re looking for a Design Manager to help lead that journey: someone who can raise the bar on design quality, support and grow designers, and partner closely with the Game Director to shape the long-term evolution of the game.

This is a key role at the heart of the project - part mentor, part craft leader, and part strategic partner.

Your future responsibilities and scope:
  • Champion design quality and consistency across Pocket Champs

  • Coach and support a talented team of designers, helping them grow their skills and confidence

  • Strengthen team culture through great collaboration, playtesting habits, and clear design practices

  • Bring market awareness and fresh inspiration from the best games in F2P

  • Help improve the tools, workflows, and processes that make the design team more effective

  • Work closely with the Game Director to support the game’s long-term vision and direction

  • Stay connected to execution day-to-day, giving thoughtful feedback on features, balance, and player experience

The profile we are looking for:
  • 7+ years of experience designing free-to-play mobile games

  • Leadership experience as a Lead Designer, Design Manager, or similar role

  • Strong understanding of progression systems, economies, retention, and monetization

  • A supportive and inspiring coaching mindset, with great communication skills

  • Passion for building a healthy, ambitious design culture helping teams do their best work

  • Curiosity for the market, new tools, and modern design practices (including AI)

Nice to have:
  • Experience on long-running live games or hybrid-casual hits

  • Strong analytical instincts and comfort using data in design decisions

  • Interest in evolving casual games toward deeper midcore systems

At Madbox, we value the mindset and how you can fit with our culture by sharing common values and creating great games together.
We are passionate, always pushing to the next level to learn new things. We are creative and innovative and most of all, team players 🙏

Do you recognize yourself in this mindset? Apply today and come meet us !!! ⬇️

How do we hire at Madbox?
  • Meet the recruiter

  • Meet the direct manager

  • Home Assignment

  • Meet the team

  • Meet with Leadership

Skills Required

  • 7+ years experience designing free-to-play mobile games
  • Leadership experience as Lead Designer, Design Manager, or similar
  • Strong understanding of progression systems, economies, retention, and monetization
  • Supportive and inspiring coaching mindset with strong communication skills
  • Passion for building a healthy, ambitious design culture
  • Curiosity for the market, new tools, and modern design practices (including AI)
  • Experience on long-running live games or hybrid-casual hits
  • Strong analytical instincts and comfort using data in design decisions
  • Interest in evolving casual games toward deeper midcore systems
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The Company
140 Employees
Year Founded: 2018

What We Do

Madbox is a Paris-based mobile video game developer and publisher that creates and scales distinctive casual, hyper-casual, and hybrid-casual games for millions of players worldwide. The company manages the full lifecycle of its titles, including game design, publishing, user acquisition, and marketing, while using small teams, in-house technology, and data-driven processes. Its games include Stickman Hook, Pocket Champs, Parkour Race, and Idle Ants.

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