Design Director - Unannounced project | Directeur·trice Design - Projet non annoncé
Working in close partnership with the Creative Director, the Design Director translates creative intent into player experiences and systems that are clear, deep, and engaging.
The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and external partners.
In this role you will:
- Define and drive the vision in alignment with the Creative Director’s vision of the project.
- Direct the design teams across different specialties, including missions, narrative, level design, and UX implementation.
- Mediate between feature and content review requests from other disciplines and what the overall mission design can realistically support.
- Evaluate design work at all stages of development to ensure clarity, balance, depth, and player comprehension.
- Primary interface point for clients (Co-Dev/Publishers/Product Group) when talking about specific missions and related content.
What we're looking for:
- Proven experience as a Design Director, Game Director or Associate Design Director on a successful PC/Console game.
- Excellent collaboration skills and experience working closely with Narrative, Level Design, Art and Audio.
- Experience in mission design is an asset, with a track record of delivering engaging narrative and gameplay-driven content.
- Leadership and mentorship skills, with experience managing and developing teams of designers.
- Passion for creating innovative player experiences and staying current with industry trends and best practices.
Dans ce rôle tu devras:
- Définir et porter la vision du projet en alignement avec celle du/de la directeur·rice créatif·ve;
- Superviser les équipes de conception de différentes spécialités, notamment les missions, la narration, le level design et l’implémentation UX;
- Assurer la médiation entre les demandes de révision des fonctionnalités et des contenus provenant des autres disciplines, et ce que la conception globale des missions peut réalistement prendre en charge;
- Évaluer le travail de conception à toutes les étapes du développement afin de garantir la clarté, l’équilibre, la profondeur et la bonne compréhension de l’expérience par les joueur·euse·s;
- Être le principal point de contact pour les client·e·s (co-développement, éditeurs/trices, groupe produit) concernant les missions spécifiques et les contenus associés.
Ce que nous recherchons:
- Expérience avérée en tant que directeur·rice du design, directeur·rice de jeu ou directeur·rice associé·e du design sur un jeu PC ou console à succès;
- Excellentes aptitudes en collaboration et expérience de travail étroit avec les équipes de narration, de level design, d’art et d’audio;
- Une expérience en conception de missions est un atout, avec un historique démontré de livraison de contenus narratifs et ludiques engageants;
- Solides compétences en leadership et en mentorat, avec une expérience de gestion et de développement d’équipes de concepteur·rice·s;
- Passion pour la création d’expériences de jeu innovantes et veille constante des tendances et meilleures pratiques de l’industrie.
En étroite collaboration avec la direction créative, la direction du design traduit l’intention créative en expériences de jeu et en systèmes clairs, profonds et engageants pour les joueur·euse·s.
La direction du design établit les standards de qualité, de structure et de communication en matière de conception, tout en étant fortement impliquée dans la priorisation des fonctionnalités, le rythme de progression et la cohérence des mécaniques de jeu. Elle joue un rôle clé pour garantir que le jeu offre une expérience complète et satisfaisante, à la hauteur des attentes des joueur·euse·s comme des partenaires externes.
Skills Required
- Proven experience as a Design Director, Game Director, or Associate Design Director on a successful PC/Console game.
- Excellent collaboration skills and experience working closely with Narrative, Level Design, Art and Audio teams.
- Experience in mission design with a track record of delivering engaging narrative and gameplay-driven content.
- Leadership and mentorship skills, with experience managing and developing teams of designers.
- Passion for creating innovative player experiences and staying current with industry trends and best practices.
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What We Do
Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).


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