Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver

Posted 3 Days Ago
Be an Early Applicant
Vancouver, BC, CAN
In-Office
100K-128K Annually
Mid level
Digital Media • Gaming • News + Entertainment • Sports
The Role
Design, rig, and envelope hero creatures, vehicles, and props in Maya for realistic and toon animation. Troubleshoot pipeline/rigging issues, script Maya tools, optimize rig performance, mentor junior artists, participate in reviews and dailies, and support special projects.
Summary Generated by Built In

Job Posting Title:

Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver

Req ID:

10153576

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

Creature TD Riggers are responsible for rigging and enveloping hero to background creatures, vehicles and props in Maya. They are able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

This specific position is for a production that requires experience and proficiency in both realistic and/or toon style animation, where experience working with rigs for an exaggerated cartoon style of animation on animated features, as well as live action creature and character animation will be key to this role.

What You’ll Do
  • Hero-creature rigging and enveloping in Maya

  • Troubleshoot creature rigging and pipeline issues for artists in other disciplines

  • Mentor entry level artists

  • Script utilities/tools/plug-ins in Maya

  • Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs

  • Participate in reviews, dailies, and department meetings as required

  • Special projects as necessary

What We’re Looking For
  • At least 3 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 5 years relevant professional VFX experience in lieu of education

  • Experience with hero asset rigging and enveloping in Maya, on realistic VFX and/or toon-style animated feature films

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Passion for the work

  • Good communication skills

  • Proficiency with Linux and expertise with Maya are required 

  • Nice to have: 

    • Experience setting up and running simulation shot work

    • Experience with Houdini

    • Basic competency in another discipline - Modeling, Texture, TD, Animation

    • Experience with python scripting

JoinILM

The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Character Simulations - Studios, Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-10

Skills Required

  • At least 3 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR at least 5 years relevant professional VFX experience in lieu of education
  • Experience with hero asset rigging and enveloping in Maya, on realistic VFX and/or toon-style animated feature films
  • Experience in corrective sculpting
  • Knowledge of anatomy and enveloping
  • Proficiency with Linux
  • Expertise with Maya including rigging techniques and performance optimization
  • Good communication skills
  • Positive attitude and team player; passion for the work
  • Experience setting up and running simulation shot work
  • Experience with Houdini
  • Basic competency in another discipline (Modeling, Texture, TD, Animation)
  • Experience with Python scripting
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The Company
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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