Creature Technical Director (Rigging) - Expression of Interest - ILM Vancouver
Job Posting Title:
Creature Technical Director (Rigging) - Expression of Interest - ILM VancouverReq ID:
10155976Job Description:
This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position SummaryCreature TD Riggers are responsible for rigging and enveloping hero to background creatures, vehicles and props in Maya. They are able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
This specific position is for a production that requires experience and proficiency in both realistic and/or toon style animation, where experience working with rigs for an exaggerated cartoon style of animation on animated features, as well as live action creature and character animation will be key to this role.
What You’ll DoHero-creature rigging and enveloping in Maya
Troubleshoot creature rigging and pipeline issues for artists in other disciplines
Mentor entry level artists
Script utilities/tools/plug-ins in Maya
Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs
Participate in reviews, dailies, and department meetings as required
Special projects as necessary
At least 3 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR, at least 5 years relevant professional VFX experience in lieu of education
Experience with hero asset rigging and enveloping in Maya, on realistic VFX and/or toon-style animated feature films
Experience in corrective sculpting
Knowledge of anatomy and enveloping
Positive attitude and team player
Passion for the work
Good communication skills
Proficiency with Linux and expertise with Maya are required
Nice to have:
Experience setting up and running simulation shot work
Experience with Houdini
Basic competency in another discipline - Modeling, Texture, TD, Animation
Experience with python scripting
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
JoinILM
The hiring range for this position in Vancouver is C$100,300 to C$128,300 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.Job Posting Segment:
ILM VancouverJob Posting Primary Business:
ILM VancouverPrimary Job Posting Category:
Character Simulations - Studios, Rigging - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Vancouver, BC, CanadaAlternate City, State, Region, Postal Code:
Date Posted:
2026-07-15Skills Required
- At least 3 years relevant professional VFX experience and at least a college level diploma in computer graphics, fine arts, design, or photography, or related field; OR at least 5 years relevant professional VFX experience in lieu of education
- Experience with hero asset rigging and enveloping in Maya on realistic VFX and/or toon-style animated feature films
- Proficiency with Linux
- Expertise with Maya (rigging and performance optimization)
- Experience in corrective sculpting
- Knowledge of anatomy and enveloping
- Good communication skills, positive attitude, and team player
- Passion for the work
- Experience setting up and running simulation shot work
- Experience with Houdini
- Basic competency in another discipline (Modeling, Texture, TD, Animation)
- Experience with python scripting
The Walt Disney Company Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about The Walt Disney Company and has not been reviewed or approved by The Walt Disney Company.
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Pay Growth & Progression — Recent union agreements raised wage floors for large groups of park cast members—e.g., Disneyland’s $24/hour minimum rising to $26 over the contract and Walt Disney World’s path from $18 toward about $20–$20.50 by 2026—signaling upward movement in hourly pay. These steps are described as meaningful improvements for many frontline roles.
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Healthcare Strength — Company materials outline medical, dental, and vision coverage for many full‑time roles, wellness resources, and (in Central Florida) access to Centers for Living Well clinics and pharmacy. References to mental‑health support and paid time off reinforce a strong core health offering.
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Wellbeing & Lifestyle Benefits — Complimentary theme‑park admission and discounts on hotels, dining, merchandise, and recreation are positioned as signature perks. Education support through Disney Aspire adds notable lifestyle value for eligible hourly employees.
The Walt Disney Company Insights
What We Do
The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.







