Creative Director [Assassin's Creed: Codename Invictus]

Posted 3 Days Ago
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Montréal, QC, CAN
In-Office
Mid level
Gaming
The Role
As a Creative Director, you'll set the vision for the game, guide creative teams, ensure alignment across disciplines, and present your ideas to management and partners.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

When you’re a Creative Director at Ubi MTL, you define and communicate the high-level vision that shapes the game we produce. 

Responsible for setting the overall creative direction, you foster an environment of collective creativity that inspires teams to come up with the best ideas that they can to support it.

You keep everyone’s efforts channeled towards the same goal, the same common vision. You make sure that every choice made throughout production fits the feel of the game and brings its intended experience to life for players across the globe.

What you’ll do:

  • Define a clear, cohesive creative vision for the game. 
  • Work closely with other core team members to develop their specific parts of the vision + unify your concepts to tie together all design, graphic, narrative, and technical elements. 
  • Communicate (and emphasize) the creative direction across the production floor to guide teams. 
  • Pitch the game vision to the editorial team and upper management + represent your team and the project to them. 
  • Validate the consistency and quality of the game + ensure creative alignment between branding, experience, and strategy.
  • Review and discuss production priorities, timelines, and scope with the producer.
  • Travel locally and abroad to present the game, meet with external partners, visit co-development studios, etc.

Qualifications

  • Strong creative leadership with the ability to define and sustain a long-term vision.
  • Exceptional organizational, interpersonal, and presentation skills.
  • Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, and so on).
  • A highly collaborative and innovative spirit.
  • The ability to take technical and production feasibility into account when coming up with concepts.
  • Mentorship: you’re motivated to share your expertise to guide the next generation of creatives.
  • Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.).
  • Knowledge of game engines (e.g. Unity or Unreal) and their limitations.
  • Familiarity with project management software (e.g. Jira).
  • A solid understanding of the market & a (fiery) passion for video games.

What to send our way

  • Your CV, highlighting your education, experience, skills, and any games shipped.

Skills Required

  • Strong creative leadership
  • Exceptional organizational skills
  • Effective cross-departmental communication
  • Ability to mentor other creatives
  • Familiarity with presentation and design tools
  • Knowledge of game engines
  • Familiarity with project management software

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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