Costume Designer

Posted 3 Days Ago
Be an Early Applicant
Santa Monica, CA, USA
Hybrid
Senior level
News + Entertainment
The Role
Lead costume design and execution for characters ensuring visual consistency in animation, mentor team, and collaborate closely with art leadership.
Summary Generated by Built In

Skydance Animation is seeking a Costume Designer to lead the design and execution of wardrobe across all characters, from leads to crowds, ensuring visual consistency throughout our film. As a key member of the art leadership team, the role will collaborate closely with the Director, Production Designer, Lead Character Designer, and report directly to the studio’s Head of Costume Design.

This position is responsible for defining and maintaining the film’s distinctive visual style through clothing, hairstyles, and accessories while finding innovative and researched ways to enhance character performance, express personality, and elevate the storytelling.

The ideal candidate combines strong creative vision with deep technical expertise in garment construction, tailoring, fabrics, and sewing techniques. The Costume Designer will play a pivotal role in mentoring and guiding the broader team, providing clear instruction on costume preparation and packeting from both a costume and visual development perspective.

Previous experience as a visual development artist in animation is required.

Responsibilities

  • Design and develop the visual style for all costumes on a film by understanding the Director’s overall vision for the story, character development, and visual tone
  • Partner with other art leadership (Production Designers, Art Directors, and Lead Character Designers) to ensure world, characters, and costumes are cohesive and elevate overall storytelling
  • Drive costume research in support of the films vision and provide findings to the broader team
  • Visually explore research by pitching, iterating, adapting, and designing
  • Create multiple iterations of each main character’s costume from rough pass to final design and use these iterations to later inform all other costumes from secondary, tertiary, and crowds
  • Provide and share expertise on clothing styles, fabrics, fabrication techniques, and patterns to align with the narratives, character, and show designs
  • Art Direct asset building teams to fulfil costume pipeline
  • Oversee Costume Design Assistants; distribute assignments, make corrections, give notes, track delivery dates and production deadlines, and overall be a teacher and mentor
  • Teach Costume Design Assistants and Visual Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture, color, silhouette, and pattern design
  • Champion a positive, collaborative, and inclusive team culture within the larger Production and Art team that promotes professionalism, creativity, and continuous improvement
  • Creative problem solving
  • Involvement in hiring and mentoring of costume design crew

Requirements

  • 8+ years of experience working as a visual development artist on animated projects and 1+ years working on costume designs in visual development, theater, live action, or related field
  • Education in Fashion Design, Costume Design, Toy Design, or Art preferred
  • Self-starter and organizer with the ability to drive all production needs keeping mind production pipeline and deadlines
  • Demonstrated ability to prepare detailed costume packets for downstream animation departments that inform final design execution
  • Knowledge of and ability to teach costume terminology, methods, practices, and techniques such as textiles, fabric properties, and garment construction including pattern making and draping
  • Proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory
  • Proficiency in Adobe Photoshop
  • Experience working hands-on with fabrics
  • Previous experience leading a team
  • Requirement to be, or become, a member in good standing of the Animation Guild (Local 839)

The compensation range for this non-exempt position in Los Angeles, CA is $2,900-4,000/week. The rate offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

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The Company
HQ: Santa Monica, CA
322 Employees

What We Do

About Skydance Media Skydance is a diversified media company founded by David Ellison in 2010 to create high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, and interactive platforms. Its feature films include Mission: Impossible - Fallout, Annihilation, LIFE, Jack Reacher: Never Go Back, Star Trek Beyond, Mission: Impossible – Rogue Nation, Terminator Genisys, World War Z, Star Trek Into Darkness, G.I. Joe: Retaliation, Jack Reacher, Mission: Impossible – Ghost Protocol, and True Grit. Skydance’s upcoming film releases include Top Gun: Maverick, Gemini Man, The Old Guard, 6 Underground and the nwe untitled Terminator film. In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance Television launched in 2013. Its current slate includes Emmy-nominated Grace and Frankie on Netflix, Altered Carbon on Netflix, Jack Ryan on Amazon, and Condor on AT&T Audience Network. Skydance Interactive launched in 2016 to create and publish original and IP-based virtual reality experiences and video games. Skydance Interactive recently debuted its first original title – Archangel, a story-driven VR shooter. About Skydance Interactive Skydance Interactive creates and publishes original and IP-based virtual reality games. The division of Skydance Media was launched in 2016 through the acquisition of The Workshop Entertainment. Skydance Interactive’s first VR offering is Archangel, launched on July 18th 2017. Skydance Interactive in 2017 partnered with Skybound Entertainment to develop a number of original virtual reality video games based on the expansive world of The Walking Dead universe. The Walking Dead VR game will be the inaugural co-developed title from both companies. The studio is located in Marina del Rey, CA. About Animation In 2017, Skydance formed an animation division to develop and produce a slate of high-end feature films and television series in partnership with Spain’s Ilion Animation Studios. Skydance’s first three animated features are Luck, Split (working title), and Powerless (working title). Luck, directed by Alessandro Carloni (Kung Fu Panda 3) and written by Jonathan Aibel & Glenn Berger, is a comedy that pulls back the curtain on the millennia-old battle between the organizations of good luck and bad luck that secretly

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