Contract | Art Director, Unannounced Ultra Fun Game

Reposted 3 Days Ago
Be an Early Applicant
Hiring Remotely in Dinner Station, NV
In-Office or Remote
96-120
Senior level
Computer Vision • Gaming • Information Technology • Esports
The Role
As a Contract Art Director, you will define the visual identity of a new game, manage a team of artists, create key art, and ensure high-quality visuals across various game elements.
Summary Generated by Built In

Who We Are

Second Dinner is an award-winning independent game development studio. Just how many awards, you ask? A whopping 22 in total so far… Including Mobile Game of the Year from both The Game Awards and DICE, Best Strategy Game from IGN, and the prestigious Apple Design Award for Innovation. Yes, that’s a lot of awards! But these accolades don’t magically materialize; they’re a testament to the amazing folks who make up our studio. You could be the next addition to our award-winning team! Continue reading to find out more.

For our debut game, MARVEL SNAP, we’ve partnered with Marvel (Trust us, we had to pinch ourselves too!). We’ve got other SUPER FUN (but still secret) projects in the works, and this role is a chance to be a part of something new and special at the company. As a remote-first company, we value diversity and encourage applications from everyone who can bring something unique to the table.

The Project

We're building something new. Something bold. Something wildly fun. This game is early in development, but the bar is high, so we’re aiming to create the next must-play title that your friends, your family, and your group chat can’t stop talking about.

This isn’t an indie side project. It’s a major, multiplatform, free-to-play game that’s built to be played, loved, and experienced for years to come. Aim high, then aim even higher.

Your Role

We're looking for a Contract Art Director to help define and drive the visual identity of this new game. You'll work closely with creative leads to establish the artistic foundation, get hands-on creating and implementing gorgeous art, and build a small, elite team of artists to bring this vision to life.


This is a 3-month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full-time position.

What You’ll Do:

  • Craft the art vision for the game, from defining characteristics to style guides

  • Create key art and hands-on assets to explore and establish the game’s visual identity

  • Build and manage a small team of ultra-talented internal and external artists

  • Drive visual development across characters, UI, environments, animation, and VFX

  • Partner with other creative leaders to ensure gameplay and visuals feel perfectly woven together

  • Spin up and manage an art outsourcing pipeline while maintaining high quality

  • Collaborate with our IP partner to make sure we build something unique yet authentic that fans of the IP will want to put as their wallpaper

What You’ll Need:

(Even if you don’t check every box. If this role excites you, we’d still love to hear from you!)

  • 5+ years leading and mentoring artists across multiple disciplines

  • Experience Art Directing one or more shipped, high-quality games

  • A portfolio that shows distinctive, stylized work and strong visual storytelling

  • Proven ability to define a game’s look and feel from the ground up

  • Comfort working across mobile, PC, and/or console pipelines

  • Strong communication skills and a collaborative mindset

Nice to Have, But Not Necessary:

  • Familiarity with Unity or in-engine implementation

  • Experience with live service or cross-platform game development

Why You Should Apply

  • You’ll help shape the art style of a potential blockbuster from day one

  • You’ll join a proven team that loves big ideas and small egos

  • You’ll work in a fully remote, flexible environment where talent and creativity thrive

  • You’ll get to build something that doesn’t exist yet that could become iconic


Ready to help us make the next game the world won’t stop talking about? We can’t wait to meet you.
This position pays a range of $96 - $120 per hour (USD).

Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.

Top Skills

Unity
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The Company
Irvine, , California
160 Employees
Year Founded: 2018

What We Do

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside

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