Mid - Senior I Content Designer, Unannounced Super Fun Video Game

Posted 12 Days Ago
Be an Early Applicant
Hiring Remotely in Dinner Station, NV
In-Office or Remote
110K-175K Annually
Mid level
Computer Vision • Gaming • Information Technology • Esports
The Role
As a Content Designer, you'll create and implement engaging game content including characters, items, and abilities using the Godot engine, collaborating with a small team to produce enjoyable player experiences.
Summary Generated by Built In

Who We Are

Ahoy there! We're Second Dinner! Perhaps you've heard of our first game, MARVEL SNAP? Mobile Game of the Year? That was just the beginning! Our next generation of games is "mad hype" and we're excited to make another blockbuster hit. (This time, with you!)
The people here are uber-talented, and bring a bunch of diverse perspectives to the craft of makin' games. If you can bring something new to the table and expand our point of view, that's a huge upside.
OH! And we're fully remote throughout the United States!! So you can totally apply and nobody will be mad at you.

This Specific Team (It’s a New Game!)

We’re working on something new, with a wildly exciting partner. The team is pretty small right now (~20 rad folks), so you can make a HUGE impact helping shape this thing. We just passed a big milestone and are ready to step on the gas.

This Is Where You Come In

As a Content Designer, you will design and implement awesome content that players will love. It’s not easy to churn out great idea after great idea and then also take those ideas all the way into the game and will them into existence, but HEY. That’s why you’re here.

Whether its missions, stories, items, heroes, or abilities - you will design it, build it in-engine, and then bask in the glory of your creations. (We will bask too; we love basking.)

What You’ll Do:

  • Be a design firehose who can create endless, delightful content like characters, abilities, puzzles, bosses, and more!

  • Get all the way in and implement your designs yourself in-engine. We’re using the Godot engine. It’s ok if you don’t already know how to use Godot, as long as you can learn it quickly. But this is not a role where you create stuff and then hand it off. We’re looking for generalists who can implement their own work

  • Make sure the content is tuned and balanced for maximum fun

  • Create mock-ups and documentation that clearly expresses your ideas to excite and inspire the team

  • Collaborate with our world-class IP partner to create something that’s authentic and delightful together


Describe the Perfect Candidate? Don’t Mind If I Do:

  • You’re a generalist who understands that the best designers are also capable of making their own dreams reality - whether that requires designing a UX flow, pulling together assets, obsessing over the perfect wording on a tooltip, or getting in there and writing code yourself

  • You love wielding the latest technology to move lightning fast

  • You understand how content and meta loops intertwine to give players compelling goals, like a juicy Hero Collector might do

  • You love working with ridiculously talented people and making great stuff

  • You will apply for this job

HEY! Go apply already. What’s the worst that could happen? If we reject your application you can just be like “ah I didn’t want that job anyway” and then we both move on with our lives

The total compensation for this position includes a new hire offer base salary range of:

  • Content Designer II (mid-level): $110,000 - $145,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses

  • Senior Content Designer I: $135,000 - $175,000 USD + equity + comprehensive benefits + potential for discretionary performance bonuses

Individual pay within this salary range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. Your recruiter can answer any questions about new hire total compensation during the hiring process.
An overview of the benefits and perks at Second Dinner:

  • Medical, Dental, and Vision insurance plans with Second Dinner paying 100% of premiums for employees and 75% for dependents for many plans

  • 401(k) contribution with no waiting period

  • 16 weeks paid parental leave with no waiting period

  • Home office improvement bonus

  • Paid Vacation & Sick time

  • Up to 10 BetterHelp sessions covered each benefits plan year

  • Company Winter Holiday shutdown (Dec 25-Jan 1)

  • Company Summer Holiday shutdown (week of July 4)

  • Company Events - In-person Summer all-hands gathering, in-person holiday party, and virtual events throughout the year


We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.


You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.

Top Skills

Godot
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The Company
Irvine, , California
160 Employees
Year Founded: 2018

What We Do

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside

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