Consumer Insight Principal

Posted 16 Days Ago
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Hiring Remotely in Cambridge, Cambridgeshire, England
In-Office or Remote
Senior level
Gaming • Software
The Role
The Consumer Insight Principal leads complex research projects impacting game and player experiences, developing standards and tools for self-serve research across the studio.
Summary Generated by Built In
Description

Job Purpose:  

The Consumer Insight Principal will play a critical role in delivering high-value, complex research projects that inform game, product, and player experience decisions. Reporting to the Associate Director of Consumer Research, this role will be a senior individual contributor and thought leader within the research team, directly influencing the studio’s strategic direction through evidence-based insights.

In addition to leading major research initiatives, the Consumer Insight Principal will be instrumental in developing the standards, training materials, and processes that underpin the studio’s self-serve research platform. This will enable colleagues across the business to conduct their own research in a safe, consistent, and effective way, expanding the reach and impact of the research function.

You will be working with the highly creative, data driven and talented individuals across the Jagex Analytics, Marketing, & Games teams to drive forward reporting.

  • Delivering high-value, complex research projects from end-to-end focused on game design, product development, and player experience.
  • Apply a rounded mix of quantitative and qualitative methodologies to generate deep insights into player needs, values, and behaviours.
  • Translate research findings into clear, actionable recommendations that influence senior stakeholders across product, marketing, and NPD.
  • Build strong stakeholder relationships, effectively influencing decision-making at multiple levels across the business.
  • Shape and drive research roadmaps that support the strategic direction of key games and initiatives.
  • Collaborate closely with our Community teams to engage with players in our channels and ensure their perspectives inform research insights.
  • Partner closely with analytics, data science, and game teams to triangulate research with behavioural and performance data.
  • Support the Associate Director in shaping the studio’s research strategy and embedding a culture of player-centric decision-making.
  • Develop and document research standards, training materials, and processes to ensure high-quality, consistent research practices across the studio.
  • Contribute to the design and rollout of the self-serve research platform, ensuring safety, governance, and best practice.
  • Mentor and guide colleagues in best-practice research methodologies.
  • Act as a research ambassador across the studio, promoting the value of player insight in strategic decision-making.
Requirements

Essential Requirements

  • 5+ years’ experience in consumer/user/market research, with some experience in games, entertainment, or other community/player-focused industries.
  • Proven track record of delivering complex, high-impact research projects with clear business influence.
  • Deep expertise in both quantitative and qualitative research methodologies, including running playtests and quantitative surveys
  • Ability to translate complex findings into compelling narratives for both senior stakeholders and development teams
  • Excellent communication and collaboration skills, fostering strong cross-functional partnerships and enabling research to have meaningful impact at every stage of game development.
  • Familiarity with research tools, survey platforms, and governance of research activities.

Desirable Requirements

  • Familiarity with self-serve or decentralised research platforms
  • Knowledge of advanced research methods (segmentation, conjoint analysis, etc.)
  • Experience mentoring or training non-research colleagues in research techniques.
  • Familiarity with SQL or R
  • Experience in developing research frameworks, standards, and training.

Top Skills

R
SQL
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The Company
HQ: Cambridge
659 Employees
Year Founded: 2001

What We Do

A leader in creating deep and engaging forever games on PC, Console & Mobile that empower our communities. Jagex was founded in 2001 and is today one of the UK’s biggest and most respected video game developers and publishers.

Famed for its flagship MMOs RuneScape and Old School RuneScape, Jagex has welcomed more than 300 million player accounts to its world and created a $1bn lifetime franchise revenue. Today the RuneScape franchise exists beyond running games in live operations; our titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds.

Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly-active worlds and our community-focused development ethos empowers players to have a real say in how each game is shaped.

Jagex has added to its skill set with the acquisitions of Pipeworks and Gamepires in 2022, bringing our expertise to titles such as SCUM, helping to make SCUM a forever game. It also works with external partners on products such as Melvor Idle and This Means Warp; bringing these titles to new and existing audiences.

Jagex employs more than 600 people at its Cambridge headquarters and around the world at Pipeworks in North America, and Gamepires in Europe. We’re always on the hunt for talented people to work across the business, to help the company to achieve its goals.

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