Concept Artist – Environments (Freelance)

Posted 10 Hours Ago
Be an Early Applicant
4 Locations
Remote
Entry level
Gaming • Virtual Reality
The Role
Create rough environment concepts for a virtual reality game under the Art Director’s guidance. Develop realistic visual identities, sketches, technical drawings, and 2D/3D visual research while following art direction and technical constraints. Design urban environments, architecture, interiors, exteriors, props, mechanisms, and vehicles. Collaborate remotely with an international game development team and communicate artistic concepts effectively.
Summary Generated by Built In

We are an independent video game studio specializing in VR, best known for Blade & Sorcery, a physics-based medieval fantasy combat sandbox built around player freedom, deep interaction, and emergent gameplay. As a fully remote international team, we value autonomy, ownership, and practical creativity.

Please note, we may only consider  applicants from USA, UK, France and Ireland.

As a Concept Artist specializing in environments, you will work under the guidance of our Art Director to create rough concepts for our next virtual reality game.

Responsibilities:

  • Design and develop visual elements by proposing a strong identity in a realistic style while following the project’s guidelines.

  • Understand and follow the art direction to create compelling visual concepts.

  • Create sketches and rough concepts to help the Art Director communicate the artistic vision of the project.

  • Participate in 2D/3D visual research.

  • Adapt designs to technical constraints and limitations.

Qualifications:

  • Excellent traditional drawing and conceptualization skills.

  • Proficiency with 2D tools such as Photoshop and Illustrator.

  • Good understanding of the video game development process and its technical constraints.

  • Ability to create technical drawings with clear operational explanations.

  • Proactive mindset and strong team spirit.

  • Good level of English to communicate with the team and participate in occasional meetings.

Additional specific skills:

  • Experience designing urban environments, interior and exterior architecture, as well as props (accessories, mechanisms, vehicles, etc.) and their functionality.

  • Strong traditional drawing and rough sketching skills without relying on photobashing.

  • Understanding of game design principles and design intentions.

  • Knowledge of architectural and urban environment design is a plus.

On a personal level, you are:

  • Motivated and autonomous.

  • Creative and passionate about video games.

  • Able to work efficiently from home.

  • Responsive and adaptable.

Additional (optional):

  • Knowledge of 3D modeling or 3D concept creation.

  • Knowledge of visual identity design (icons, logos, composition, layout).

Other Information :

  • Position available immediately. This is a 100% remote role, as we are an international team with no physical office. Flexible working hours.

  • Compensation will be based on your profile and experience.

  • A respectful, friendly, and passionate team working together in a relaxed and positive environment.

Application Requirements:

  • A portfolio showcasing strong 3D work, preferably within the video game industry.

  • A resume highlighting your skills and experience.

  • A short message introducing yourself (no need to be too formal, it’s simply to say hello 😉).

Skills Required

  • Excellent traditional drawing and conceptualization skills
  • Proficiency with Adobe Photoshop and Adobe Illustrator
  • Understanding of the video game development process and technical constraints
  • Ability to create technical drawings with clear operational explanations
  • Good English communication skills
  • Experience designing urban environments, interior and exterior architecture, and functional props
  • Strong traditional drawing and rough sketching skills without relying on photobashing
  • Understanding of game design principles and design intentions
  • Ability to work autonomously and efficiently from home
  • Applicants must be located in the USA, UK, France, or Ireland
  • Knowledge of architectural and urban environment design
  • Knowledge of 3D modeling or 3D concept creation
  • Knowledge of visual identity design, including icons, logos, composition, and layout
  • Portfolio showcasing strong 3D work, preferably in the video game industry
  • Resume highlighting relevant skills and experience
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The Company
Year Founded: 2018

What We Do

WarpFrog is a fully independent, remote-first game development studio focused on virtual reality. Its small international team makes physics-driven VR experiences, most notably Blade & Sorcery and its standalone sister title, Blade & Sorcery: Nomad. The games emphasize simulation, physical interaction, and player freedom, offering sandbox combat in which players can engage with the world and fight in ways shaped by realistic physics.

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