Concept Art Team Lead [Rainbow Six Siege]

Sorry, this job was removed at 12:35 p.m. (CST) on Wednesday, Jan 14, 2026
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Montréal, QC, CAN
In-Office
Gaming
The Role
Job Description

As a Concept Art Team Lead at Ubisoft Montreal, you will guide and inspire a team of Concept Artists working on Rainbow Six Siege. You will foster a collaborative and creative environment while ensuring that all deliverables meet artistic standards and project timelines. You will work closely with production and other teams to make sure concepts support the vision and needs of the project.

What you’ll do

  • Lead and mentor a team of Concept Artists, encouraging creativity and collaboration
  • Plan, prioritize, assign, and monitor tasks based on project goals and deliverables
  • Partner with production to ensure quality and consistency of concept art
  • Provide constructive feedback to support artistic and technical growth
  • Stay informed about industry trends and integrate best practices into creative processes
  • Understand the game’s story, gameplay, and constraints to guide the team effectively
  • Identify and help resolve conflicts or challenges within the team
  • Participate in performance follow-up in collaboration with production management
  • Support onboarding of new team members

Qualifications

What you bring to the team

  • Portfolio demonstrating expertise in concept art and mastery of diverse styles and genres
  • Skills in team management and leadership within a creative environment
  • Strong communication and collaboration abilities across disciplines
  • Proficiency in relevant graphic design tools such as Adobe Creative Suite
  • Solid understanding of video game production processes

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or examples of concept art showcasing your expertise

Additional Information

About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

Ubisoft Insights

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The Company
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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