Combat Designer

Reposted 19 Days Ago
Be an Early Applicant
Warsaw, Warszawa, Mazowieckie, POL
In-Office
Mid level
Gaming • Esports
The Role
The Combat Designer will create tactical combat encounters, collaborate with various departments, track game mechanics, and enhance the player's combat experience for high-quality role-playing games.
Summary Generated by Built In
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core.
  • Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned.
  • Learn & master our tools; report bugs & UX issues; be a vector for improvement.
  • Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules.
  • Proactively flag & follow up on any issue impacting the overall combat experience.
  • Understand and become an advocate for the player's motivations & expectations.
  • Keep up with the industry's state of the art.

Requirements

  • 3 years experience in a design position with a solid understanding on how combat encounters work.
  • Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
  • At least one shipped title, from pre-production to a finished product.
  • Proficiency in written communication & a track record of effectively conveying design through clear documentation.
  • Excellent verbal communication skills with experience guiding collaboration across diverse disciplines.
  • Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines.

Nice to Haves

  • A passion for deep combat mechanics & imaginary worlds in general.
  • Programming skills in C, C++, Lua or C#.
  • An obsessive eye for detail.

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers at the top of their fields.
  • Sharing hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities organized by the studios or the employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback

Skills Required

  • 3 years experience in a design position
  • Meaningful implementation experience using similar creation tools
  • At least one shipped title, from pre-production to a finished product
  • Proficiency in written communication
  • Excellent verbal communication skills
  • Initiative-taking and proactive team player
Am I A Good Fit?
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The Company
Dublin, Dublin
481 Employees
Year Founded: 1996

What We Do

Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards

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