Cinematic Technical Animator

Posted 13 Hours Ago
Be an Early Applicant
Hiring Remotely in Massachusetts, USA
Remote or Hybrid
71K-123K Annually
Junior
Gaming • Information Technology • Mobile • Software
T2 was built to change the way people view the gaming industry.
The Role
Develop cinematic and narrative systems for a story-driven first-person shooter. Design pipelines and tools, implement animation blueprints, montages, level sequences, and visual scripting, and provide technical direction for character animation integration. Collaborate with audio, lighting, animation, and narrative teams to improve storytelling and emotional fidelity. Optimize cinematic systems for performance, reliability, scalability, and creative iteration while diagnosing issues and delivering work on schedule.
Summary Generated by Built In
Who We Are: 

Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers.  The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. 

The Challenge: 

Ghost Story Games is seeking a talented Cinematic Animator to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.

Combine your love of scripting and storytelling and help us develop Judas’ dynamic, narrative-driven systems and content.

What You’ll Take On: 
  • Design extensible pipelines and tooling for cinematic and narrative content, enabling cross-disciplinary teams to deliver high-quality experiences with minimal engineering support.
  • Lead efforts involving animation blueprints, animation montages, level sequences, and blueprint scripting to support both gameplay and cinematic goals.
  • Provide technical direction for character animation integration and runtime control, focusing on improving emotional fidelity and storytelling impact. 
  • Collaborate closely with audio, lighting, animation, and narrative design teams to build systems that unify presentation layers and enhance dramatic storytelling. 
  • Drive performance optimization, reliability, and scalability of all cinematic systems to support long-term project goals and creative iteration.
What You Bring: 
  • 2+ years of development experience in the game industry with recent hands-on implementation experience. 
  • Strong understanding of timing and pacing of narrative delivery. 
  • Contributed to at least one shipped title recognized for its strong narrative and/or mission design. 
  • Excellent communication, collaboration, and organizational skills. 
  • Excellent visual scripting and/or programming skills. 
  • Strong investigative and debugging skills.
  • Passion for narrative first-person shooters.
What You Have: 
  • Ability to work independently to diagnose and proactively resolve problems, while collaborating effectively with the animation team and cross-functional partners.
  • Ability to receive feedback and not only apply it but learn from it.
  • Ability to work within a schedule and deliver effectively to deadlines.
  • Experience with task/bug-tracking software and pipelines.  
  • Experience with Perforce or similar version control software. 

The pay range for this position in Massachusetts at the start of employment is expected to be between $71,000 and $123,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an ~at-will position~ and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

When Applying For This Position: 

Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

Please be aware that Ghost Story does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Ghost Story also does not engage in any financial exchanges during the recruitment or onboarding process, and the Ghost Story will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scam or phishing exercise. Ghost Story’s in-house recruitment team will only contact individuals through their official Ghost Story email addresses (i.e., via a ghoststorygames.com email domain). If you need to report an issue or otherwise have questions, please contact [email protected] 

As an equal opportunity employer, Ghost Story Games, LLC (“Ghost Story”) is committed to fostering and celebrating the diverse thoughts, cultures, and backgrounds of its talent, partners, and communities throughout its organization. Consistent with this commitment, Ghost Story does not discriminate or retaliate against any employee or job applicant because of their race, color, religion, sex (including pregnancy, sexual orientation, and gender identity), national origin, age, disability, and genetic information (including family medical history), or on the basis of any other trait protected by applicable law. If you need to report a concern or have questions regarding Ghost Story’s equal opportunity commitment, please contact [email protected]. 

 


Skills Required

  • 2+ years of development experience in the game industry with recent hands-on implementation experience
  • Strong understanding of timing and pacing of narrative delivery
  • Contribution to at least one shipped title recognized for strong narrative or mission design
  • Excellent communication, collaboration, and organizational skills
  • Excellent visual scripting and/or programming skills
  • Strong investigative and debugging skills
  • Passion for narrative-first-person shooters
  • Ability to work independently, diagnose problems, and collaborate with animation and cross-functional teams
  • Ability to receive and apply feedback while learning from it
  • Ability to work within schedules and deliver effectively to deadlines
  • Experience with task and bug-tracking software and pipelines
  • Experience with Perforce or similar version control software

Take-Two Interactive Software Compensation & Benefits Highlights

  • Healthcare Strength — Company materials and summaries consistently describe broad medical, dental, vision, and telemedicine coverage alongside mental-health resources and EAP access. Feedback suggests healthcare is one of the most robust elements of the package.
  • Retirement Support — A 401(k) with company matching is a core feature of the offering, reinforced across multiple sources. Feedback suggests retirement benefits provide dependable long-term value.
  • Equity Value & Accessibility — An employee stock purchase plan with a meaningful discount is commonly available. Feedback suggests this makes equity participation accessible beyond higher-level grants.

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The Company
HQ: New York, NY
13,000 Employees
Year Founded: 1993

What We Do

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com (http://www.take2games.com/).

Why Work With Us

We're proud of what we do and the people that create our culture. We work hard to foster an inclusive and dynamic work environment, which supports employees' professional development. The diverse teams that make up our company are what drive our ideas and creativity, and make us a leader in the interactive entertainment industry.

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