Cinematic Designer

Posted 5 Hours Ago
Be an Early Applicant
Taguig, Southern Manila District, National Capital Region
Entry level
Gaming
The Role
The Cinematic Designer will create in-game cutscenes, analyze scripts, coordinate with Level and Quest Designers, and collaborate with Lighting, Audio, and VFX Artists to deliver high-quality content. A focus on storytelling and efficient content creation is key to the role.
Summary Generated by Built In

Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

The Cinematic Designer’s main task is to work with people across different disciplines to create in-game cutscenes. A Cinematic Designer is expected to be a multi-disciplinary individual capable of learning and adapting to different needs. Their focus is on storytelling, realization and delivering high-quality content in an efficient manner. 

The Cinematic Designer should have a basic understanding of composition, framing, and animation. They should also be familiar with using a game engine, as the job requires most of the work be done in one. Familiarity with video editing, animation software or in-engine cutscene creation tools is recommended. They should also have good communication and teamwork skills as Cinematic Designers are expected to communicate with other job disciplines frequently.

WHAT YOU WILL DO 

  • Create in-game cutscenes using proprietary tools. 
  • Analyze and assess scripts to highlight dependencies and risks. 
  • Coordinate with Level and Quest Designers to stage cutscenes in the world. 
  • Work with Lighting, Audio, and VFX Artists on realization of the content. 

Qualifications

WHAT YOU NEED TO BRING 

  • Basic knowledge of video editing software, animation software, or in-game cutscene editors; 
  • Excellent communication skills, with the ability to communicate with people at all levels; 
  • Knowledge in Unity and/or Unreal Engine is a plus; 
  • Knowledge in Cinematography, Film, and Animation is a plus; 
  • Skills in handling digital equipment and ability to meet deadlines. 

Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world's finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin's Creed Mirage, Assassin's Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum's Most Attractive Employers among students and a finalist for the Asia CEO Awards' Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

Top Skills

Unity
Unreal Engine
The Company
21,450 Employees
On-site Workplace
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.

Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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