Responsibilities
Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine.
Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency.
Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine.
Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.
Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries.
Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations.
Requirements
4+ years of experience in the game industry, specifically in character art for PC or console platforms.
Strong portfolio showcasing realistic human anatomy, clothing and armor design.
Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.
Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.
Experience working within proprietary engines, with strong technical execution and problem solving skills.
Desire to be highly collaborative and eager to take constructive feedback
Pluses
Passion for grounded, immersive science fiction
Knowledge of Marvelous Designer
Basic knowledge of Character-Skinning and Rigging
Familiarity with 3ds Max
Familiarity with using Proprietary Engines
Skills Required
- 4+ years of experience in the game industry (character art for PC or console)
- Strong portfolio showcasing realistic human anatomy, clothing and armor design
- Organic 3D sculpting experience (ZBrush or 3D-Coat)
- 3D modeling proficiency (Maya or Blender)
- Strong hard-surface modeling skills
- Map baking and PBR workflow expertise
- Substance Painter and Adobe Photoshop proficiency
- Experience implementing assets in game engines (including proprietary engines)
- Basic skinning knowledge and ability to support asset rigging needs
- Collaborative attitude and ability to receive and incorporate feedback
- Knowledge of Marvelous Designer
- Basic knowledge of character rigging
- Familiarity with 3ds Max
- Passion for grounded, immersive science fiction
What We Do
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.








