Senior Character Artist (7-month contract)

Posted 15 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC, CAN
In-Office or Remote
100K-115K Annually
Mid level
Gaming
The Role
Create and implement character clothing, armor, and related assets for a AAA sci‑fi game: model, sculpt, retopo, UV, bake, texture, perform basic skinning, export and integrate assets into engine while collaborating with art leadership and cross-disciplinary teams.
Summary Generated by Built In
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities

  • Handle the complete workflow from asset creation to implementation; which includes 3D modelling, sculpting, retopo, creating clean UV-Layouts, baking-maps, texturing, basic skinning and finally exporting and implementing the asset in engine. 

  • Work under the direction of Art Leadership to maintain strict adherence to artistic direction, established metrics, and asset creation practices with an eye towards speed and efficiency. 

  • Collaborate with technical artists, animators, and designers to ensure assets function correctly within the game engine. 

  • Actively participate in art reviews by incorporating feedback to refine models, while also sharing ideas and workflows that enhance both the production process and final product.

  • Employ creative re-use of existing assets, textures and materials to create new assets from expansive libraries. 

  • Establish and maintain a cohesive character style, with an eye towards detail and an understanding of technical requirements and limitations. 

Requirements

  • 4+ years of experience in the game industry, specifically in character art for PC or console platforms.

  • Strong portfolio showcasing realistic human anatomy, clothing and armor design. 

  • Essential expertise includes organic 3D sculpting (ZBrush/3D-Coat), proficiency in 3D modeling (Maya/Blender), and strong hard-surface modeling skills.

  • Solid grasp of Map-Baking, PBR workflows and Material definition using Substance Painter and Photoshop.

  • Experience working within proprietary engines, with strong technical execution and problem solving skills. 

  • Desire to be highly collaborative and eager to take constructive feedback

Pluses

  • Passion for grounded, immersive science fiction

  • Knowledge of Marvelous Designer 

  • Basic knowledge of Character-Skinning and Rigging

  • Familiarity with 3ds Max 

  • Familiarity with using Proprietary Engines

Skills Required

  • 4+ years of experience in the game industry (character art for PC or console)
  • Strong portfolio showcasing realistic human anatomy, clothing and armor design
  • Organic 3D sculpting experience (ZBrush or 3D-Coat)
  • 3D modeling proficiency (Maya or Blender)
  • Strong hard-surface modeling skills
  • Map baking and PBR workflow expertise
  • Substance Painter and Adobe Photoshop proficiency
  • Experience implementing assets in game engines (including proprietary engines)
  • Basic skinning knowledge and ability to support asset rigging needs
  • Collaborative attitude and ability to receive and incorporate feedback
  • Knowledge of Marvelous Designer
  • Basic knowledge of character rigging
  • Familiarity with 3ds Max
  • Passion for grounded, immersive science fiction
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The Company
HQ: Vancouver, British Columbia
300 Employees
Year Founded: 2007

What We Do

Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion. Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.

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