The Role
Create and optimize high-quality real-time 3D art and models from photos/real-world references for Unreal/Unigine. Texture assets in Photoshop, script and build pipelines (Blender/Unreal), manage art assets and time estimates, collaborate in team meetings, adhere to quality standards, and stay current with creative tools.
Summary Generated by Built In
- Develop high quality and cutting-edge 3D art.
- Attending team meetings to discuss art related issues, work progress, etc.
- Optimize 3D arts for creating realistic environment.
- Create 3D models from photos and real-world objects.
- Ensure to meet high artwork standards.
- Discuss with team members on any problems.
- Understand the project requirements and develop high quality 3D models accordingly.
- Monitoring self-performance on productivity, quality, compliance to process & standards is important.
- Listen to team members’ feedback and resolve any issues or conflicts.
- Adhere to all policies procedures and work instructions within the discipline of Sydac Quality expectations.
- Willingness to remain up to date on the latest creative software and hardware.
Requirements
- 3d Modeling skills in 3ds max, Texturing skills in Photoshop, Knowledge of Game Engine, DCC.
- A high level of competency in Blenders, 3D Studio Max and Photoshop software (Absolutely must).
- Experience in time estimation and art asset management.
- Expert understanding of low poly modelling concepts for real-time.
- Knowledge of real-time graphic engine (Unigine and/or Unreal)
- Excellent attention to detail in all areas of 3D graphics development.
- Scripting in 3D engines.
- Worked on Blueprints, creating pipeline in blenders and Unreal
- 3 - 6 years professional experience in Real Time 3D graphic.
Skills Required
- 3D modeling skills in 3ds Max / 3D Studio Max
- Texturing skills in Photoshop
- High competency in Blender
- Knowledge of real-time graphic engines (Unigine and/or Unreal Engine)
- Expert understanding of low-poly modelling concepts for real-time
- Experience in time estimation and art asset management
- Scripting in 3D engines
- Experience with Blueprints and creating pipelines in Blender and Unreal
- 3-6 years professional experience in Real Time 3D graphics
- Excellent attention to detail in 3D graphics development
- Willingness to remain up to date on latest creative software and hardware
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The Company
What We Do
Sogeclair S.A. specializes in the design and development of high-tech products for the aeronautics, aerospace, and civil and military transport industries, also developing simulation products and software. It is an engineering company providing high-value-added solutions and innovative industrial products for mobility sectors.








