CGI/ Graphic Artist contractual role

Reposted 28 Days Ago
Be an Early Applicant
Pune, Mahārāshtra, IND
In-Office
Mid level
Aerospace • Automotive • Professional Services • Defense
The Role
Create and optimize high-quality real-time 3D art and models from photos/real-world references for Unreal/Unigine. Texture assets in Photoshop, script and build pipelines (Blender/Unreal), manage art assets and time estimates, collaborate in team meetings, adhere to quality standards, and stay current with creative tools.
Summary Generated by Built In
  • Develop high quality and cutting-edge 3D art.
  • Attending team meetings to discuss art related issues, work progress, etc.
  • Optimize 3D arts for creating realistic environment.
  • Create 3D models from photos and real-world objects.
  • Ensure to meet high artwork standards.
  • Discuss with team members on any problems.
  • Understand the project requirements and develop high quality 3D models accordingly.
  • Monitoring self-performance on productivity, quality, compliance to process & standards is important.
  • Listen to team members’ feedback and resolve any issues or conflicts.
  • Adhere to all policies procedures and work instructions within the discipline of Sydac Quality expectations.
  • Willingness to remain up to date on the latest creative software and hardware.

Requirements
  • 3d Modeling skills in 3ds max, Texturing skills in Photoshop, Knowledge of Game Engine, DCC.
  • A high level of competency in Blenders, 3D Studio Max and Photoshop software (Absolutely must).
  • Experience in time estimation and art asset management.
  • Expert understanding of low poly modelling concepts for real-time.
  • Knowledge of real-time graphic engine (Unigine and/or Unreal)
  • Excellent attention to detail in all areas of 3D graphics development.
  • Scripting in 3D engines.
  • Worked on Blueprints, creating pipeline in blenders and Unreal
  • 3 - 6 years professional experience in Real Time 3D graphic.

Skills Required

  • 3D modeling skills in 3ds Max / 3D Studio Max
  • Texturing skills in Photoshop
  • High competency in Blender
  • Knowledge of real-time graphic engines (Unigine and/or Unreal Engine)
  • Expert understanding of low-poly modelling concepts for real-time
  • Experience in time estimation and art asset management
  • Scripting in 3D engines
  • Experience with Blueprints and creating pipelines in Blender and Unreal
  • 3-6 years professional experience in Real Time 3D graphics
  • Excellent attention to detail in 3D graphics development
  • Willingness to remain up to date on latest creative software and hardware
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The Company
1,236 Employees
Year Founded: 1986

What We Do

Sogeclair S.A. specializes in the design and development of high-tech products for the aeronautics, aerospace, and civil and military transport industries, also developing simulation products and software. It is an engineering company providing high-value-added solutions and innovative industrial products for mobility sectors.

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