CG Pipeline TD (General Submission)

Posted 4 Days Ago
Be an Early Applicant
Hiring Remotely in Vancouver, BC
In-Office or Remote
80K-120K Annually
Senior level
Digital Media • News + Entertainment
The Role
The CG Pipeline TD develops and maintains CG pipeline software tools, supports artists, and integrates Houdini workflows, ensuring production efficiency.
Summary Generated by Built In
This general submission posting is an opportunity to submit your resume for future consideration only; not for an existing opening. We anticipate this role may be open in the near future. If you wish to be considered for this potential opportunity, please submit your resume. When a position becomes available, you may be contacted by our Talent Acquisition team. The Company will only contact applicants who are selected for further consideration about potential future opportunities. 
Business Unit: Curated
Position: CG Pipeline TD
Location: Vancouver, BC (Remote)
*Pay Range: $80,000 - $120,000 CAD annually

POSITION SUMMARY:
The CG Pipeline TD is a key technical role responsible for the direction, development, and maintenance of software tools and the overall CG pipeline in a fast-paced feature film visual effects production environment. This role provides critical front-line support and troubleshooting to artists, ensuring their efficiency. The Senior Pipeline TD works closely with show CG Supervisors for day-to-day priorities, with a primary focus on Houdini-centric workflows and broader CG departmental integration, including R&D into Unreal Engine, USD, and cloud rendering.
MAIN DUTIES:
The CG Pipeline TD will primarily direct, develop, and maintain software tools and the CG pipeline, with a focus on Houdini and its integration. They will develop the CG workflow across departments, emphasizing long-term best practices and scaling capacity, as well as lead the development, testing, and support of virtual workstations and cloud rendering workflows in Linux environment. They will drive and develop USD (Universal Scene Description) and Solaris adoption within the pipeline, develop pipeline and asset management tools to meet immediate production demands, ensuring facility-wide consistency, and provide front-line production support across various disciplines, troubleshooting pipeline tools within assets and shots. They will identify day-to-day priorities in conjunction with show supervisors and act autonomously on complex pipeline tools requiring a broad understanding of the larger pipeline. They will also be responsible for the following:
  • Collaborate with VFX Supervisors, CG Supervisor, other pipeline TDs, engineers, and department heads on tool development.
  • Lead and mentor junior pipeline TDs.
  • Test and validate tools and techniques in production, working closely with the pipeline team on software releases.
  • Act as a resource for show production staff for complex, urgent technical problems.
  • Work on projects improving the efficiency of asset setup, caching, and shot-data handoff across the entire pipeline.
  • Guide Pipeline Engineers and R&D with debugging technical issues.
  • Develop comprehensive knowledge of software and systems, contributing to evolving production standards and conventions.
  • Update documentation for the pipeline and tools to reflect changes.
  • May be required to perform work as CG artist on the box.
  • CG Generalist Skills: Proficiency in modeling, texturing, rigging, animation, and rendering. Ability to work across multiple CG disciplines and software packages.
  • Strong understanding of the entire 3D production pipeline from a generalist perspective.
  • CG FX skills:  requiring a strong understanding of FX simulation techniques (liquid, particle, rigid-body, cloth, hair, fire, smoke, water, clouds, explosions), an eye for detail, timing, and scale, and the ability to collaborate.

WHAT YOU BRING:
The ideal candidate will have extensive Python experience in VFX production environments, specifically focusing on 3D department tools and publishing workflow development. They must have a strong understanding of Nuke, Maya, and Houdini, including shot/asset artist workflows, publishing, and their respective Python APIs, as well as prior working experience with asset management system development, distributed rendering, and UI design. Additional desired skills include:
  • Familiarity with Flow aka ShotGrid, including interactive use and API knowledge (Flow Toolkit/SGTK experience is a plus).
  • Experience with Windows and Linux development environments.
  • Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
  • Basic understanding of source control software (e.g., GIT).
  • Experience with production database systems.
  • (If FX Artist work is required): Working knowledge of Nuke, RV, and Flow. Experience in high-end CG is preferred.

ABOUT THE COMPANY:
Company 3, including its various business units and family of brands, provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.
Diversity and Inclusion at Company 3:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable, and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
It is our policy to provide equal employment opportunities to all applicants and employees. Please inform the Company's HR representative if you need assistance completing any forms or otherwise need any accommodation or support in order to participate in the application process.
*The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. This range may be modified in the future. An employee’s pay position within the range may be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs. 
The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings as adopted and amended from time to time will apply.
The above compensation and benefits information is provided in accordance with various state, provincial, and local pay transparency laws. The Company’s recruitment processes will also be conducted in accordance with applicable law as adopted and amended from time to time.
Both external and internal candidates can apply for this general submission posting through the Company’s Career Page.
 

Top Skills

Flow
Houdini
Linux
Maya
Nuke
Python
Shotgrid
Unreal Engine
Usd
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The Company
HQ: Santa Monica, CA
5,200 Employees
Year Founded: 1997

What We Do

Company 3 is a comprehensive postproduction facility for features, episodic, commercials, and music videos with locations in Los Angeles, New York, London, Atlanta, Toronto, Vancouver and Pune. Known for its creative color artistry, pioneering technology, and global reach, Company 3 is trusted to deliver a quality product every time. It is home to one of the largest and most talented pools of colorists and visual effects artists working in post-production today with a client list that includes many of the most respected and talented film and entertainment professionals in the industry.

Company 3 offers solutions-based services ranging from color correction, Digital Intermediate (DI), and file-based workflows to visual effects and online services. Through its virtual outposts, Company 3 Colorists are available to clients around the world.

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