Certified as a Great Place to Work and for on-going and unannounced projects, we are is looking for a Lead Animation Developer motivated by ambitious, tech-demanding and gameplay-focused titles on PC and consoles.
You’ll be responsible for designing, developing, and maintaining AAA-quality animation systems in Unreal Engine or other proprietary engines, working closely with animators, technical artists, and gameplay programmers. As a Lead Animation Developer, you will also have to establish guidance and strategy for our team of talented animation developers.
This role reports to the Technical Director and requires a deep understanding of software engineering and animation pipelines for real-time applications.
Management
- Coordinate closely with Technical Directors to align on project progress and objectives.
- Establish strategy, milestones, and staffing plans for Animation Developers across assigned projects.
- Manage, mentor, and support Animation Developers throughout their assignments.
- Monitor Animation Developers’ deliveries and ensure results meet expected quality and timelines.
- Assess related upcoming risks and anticipate mitigations for production safety.
- Help your team develop their full potential through training and personal growth initiatives.
- Act as a role model in management, demonstrating strong leadership, empathy, clear communication, and accountability.
- Foster a positive and inclusive team culture built on trust, collaboration, and respect.
Development
- Continuously assess our animation workforce against actual and future opportunities and make recommendations.
- Collaborate with stakeholders in the design of comprehensive and coherent technical strategies for in-game rig setup and animation graphs to serve project deliveries and imperatives.
- Drive the implementation of tools and engine features for systems like animation blending, state machines, motion matching, IK, and runtime retargeting.
- Ensure smooth integration between gameplay and physics feedback and the animation systems.
- Collaborate with other teams (gameplay, art, design, production) to ensure high-quality integration and responsiveness.
- Provide technical support to Tech Animators and Artists, including debugging, review, and optimization assistance.
- When necessary, write documentation explaining the studied or developed systems.
- Be proactive in the elaboration of recommendations to improve how we are doing things.
- Lead animation project strategies (conventions, unification, sharing, performance) to maintain a coherent technical vision across projects.
Must have qualifications
- 5+ years in a Lead position (mandatory).
- 3+ years in runtime animation development for gameplay or equivalent.
- Strong programming knowledge, especially in C++ and OOP logic.
- Good understanding of the code impact on performance and memory utilization.
- Familiar with modern game engine architectures.
- Experienced in managing and delivering features in an Agile environment, leveraging and supporting team self-organization, promoting lean processes, and cross-functional collaboration.
- Familiar with Unreal Engine and its animation features.
- Autonomous, efficient, and proactive attitude.
- Strong interpersonal and communication skills.
- Fluent in French and English, both written and spoken.
Nice to have qualifications
- Familiar with Unreal Engine 5 and Control Rig.
- Previous work on Gen9 AAA projects.
- Credited on at least one released game.
- Software Engineering background.
- Comfortable in optimization field.
- Passion for animation systems and the future of character fidelity.
Position
Fixed-term contract of 6 months. Remote work is possible.
Skills Required
- 5+ years in a Lead position
- 3+ years in runtime animation development for gameplay or equivalent
- Strong programming knowledge, especially in C++ and OOP logic
- Good understanding of the code impact on performance and memory utilization
- Familiar with modern game engine architectures
- Experienced in managing and delivering features in an Agile environment
- Familiar with Unreal Engine and its animation features
- Autonomous, efficient, and proactive attitude
- Strong interpersonal and communication skills
- Fluent in French and English, both written and spoken
- Familiar with Unreal Engine 5 and Control Rig
- Previous work on Gen9 AAA projects
- Credited on at least one released game
- Software Engineering background
- Comfortable in optimization field
- Passion for animation systems and the future of character fidelity