Campaign Art Manager

Posted 12 Days Ago
Be an Early Applicant
2 Locations
Remote
125K-161K Annually
3-5 Years Experience
Gaming
The Role
Seeking an experienced Environment Art Manager specializing in Campaign to manage the art team, ensuring alignment with project's artistic vision, fostering a productive and creative environment, supporting team's growth, and ensuring high-quality output.
Summary Generated by Built In

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.

Benefits for our regular full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, 12 company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.

Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like Tomb Raider, the next Perfect Dark, and more! 

At Crystal Dynamic's, we are seeking an experienced Environment Art Manager specializing in Campaign to manage our talented art team. In this role, you will focus on overseeing the professional development of the artists, ensuring the alignment of their work with the project’s artistic vision, and managing the overall workflow. Your leadership will be crucial in fostering a productive and creative environment, supporting the team's growth, and ensuring high-quality output. 

As an Art Manager, you will: 

  • Collaborate with the Art Director and other lead artists to align on creative vision and ensure cohesive execution across the Campaign team.
  • Ensure artists understand and effectively implement the visual style for the campaign, leveraging strong composition skills to guide and mentor the team.
  • Manage and mentor the art team, focusing on professional development, skill assessment, and career progression. 
  • Oversee the art production process, including scheduling, workload distribution, and resource allocation. 
  • Act as a liaison between the art team and other departments, ensuring clear communication and alignment with project goals. 
  • Evaluate and provide feedback on the team's performance, identifying areas for improvement and providing constructive guidance. 
  • Support the hiring process, including interviewing and onboarding new team members. 
  • Identify training opportunities and tools to enhance the team's skills and keep them updated with industry trends. 

To be considered for this role, we require the following: 

  • Proven experience as a Senior Artist, Lead Artist, Art Supervisor, or Art Manager overseeing a significant portion of the development cycle on a high-quality game.  
  • Strong leadership and team management skills, with a focus on nurturing and developing talent. 
  • Excellent communication and interpersonal skills, capable of providing clear direction and feedback. 
  • Understanding of the art production pipeline and ability to manage resources and schedules effectively. 
  • A strong portfolio, showcasing:
    • Good compositional skills demonstrating a good visual eye. 
    • High quality examples of 3D modeling and texturing in an organic environment. 
    • A strong sense of atmosphere, mood, and storytelling through lighting, composition, and design choices. 

Preference will be given to candidates who have: 

  • Experience managing art teams in the gaming industry, particularly in third-person action-adventure games or similar genres. 
  • Extremely familiar with industry-standard software and tools, such as Unreal Engine, Maya, and Substance. 
  • Demonstrated ability to work effectively with cross-functional teams and external vendors. 

It'll be a bonus if you also have: 

  • Experience in shipping multiple AAA titles as a Lead, Manager, or Principal Artist. 

The pay range for this role includes the annual base salary, not including bonus and the generous benefits package that Crystal Dynamics provides all full-time employees. Individual compensation is determined by work location within our approved states or regions, as well as additional factors, including job related skills, experience, and relevant education.
Your recruiter will be able to share more information about total compensation.

Pay Range (United States)

$125,000$156,400 USD

Pay Range (Canada)

$125,000$161,000 CAD

Not sure if you are qualified? We hope that you will still choose to apply so we may review your application!


Please be advised that our company is aware of scammers impersonating us, and we assure you that all legitimate communication will come from the official Crystal Dynamics email address domain "@crystald.com" or will be an automated response from our applicant tracking system using "[email protected]". If you have any concerns about the validity of a message from our staff, feel free to contact us.

For more information on how to avoid scams like this please see our Jobs Scams & Phishing Attempts help page, or visit the FTC website.


Crystal Dynamics is an equal opportunity employer. We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.

By submitting an application, you acknowledge that you have read and understand Crystal Dynamics's Privacy Notice.

The Company
HQ: San Mateo, CA
370 Employees
On-site Workplace
Year Founded: 1992

What We Do

​Crystal Dynamics is an award-winning, top of class game development studio located just south of San Francisco in sunny San Mateo, CA. Founded in 1992, Crystal Dynamics has grown into a world class studio by developing iconic franchises and keeping at the forefront of the very latest in technology and graphics. Crystal Dynamics is owned by the Embracer Group.

Having created beloved properties such as Gex and the Legacy of Kain series, as well as driving the massively successful Tomb Raider franchise, Crystal Dynamics is now laying the groundwork for the next generation of innovative and technologically stunning projects.

Team work makes the dream work, and at Crystal Dynamics diverse perspectives, equal voices, and inclusive philosophies create the best teams who make the best games. Diversity leads to productivity, tolerance, and a welcoming spirit as part of the Crystal Dynamics family. Inclusivity breaks down barriers of all kinds to ensure all people can take joy in their work, have pride for being heard, and take comfort in being respected. We prize all perspectives so that we can be our best selves and the best game developers at a company beloved for our games as well as our culture of creativity. To all who wish to enter this place and continue evolving Crystal Dynamics to be its best self, we say welcome.

For more details on Crystal Dynamics, visit our company page, www.crystald.com, our Facebook page, https://www.facebook.com/pages/Crystal-Dynamics/8277214270 , or our Twitter, @crystaldynamics.

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