Join our team of like-minded people passionate about a common goal and love for games as a C++ UE Tools Developer!
Responsibilities
- Design and implement robust tools, algorithms, and pipelines using UE Procedural Content Generation, C++, and Blueprints.
- Collaborate with Game Designers to translate feature specs into modular, reusable tools and gameplay systems.
- Maintain clean and scalable codebases - contribute to refactoring, debugging, and performance optimization.
- Take ownership of assigned features and follow them through delivery and polish phases.
4+ years experience in development of C++ PC/Console titles, 2+ years experience with Unreal Engine.
Solid fundamental C++ skills, algorithms and data structures, memory management, multithreading, debugging skills.
Understanding of Unreal Engine internal tooling and pipeline automation, engine systems, UI programming.
Solid knowledge of tools design: including UI, scalability, modular components, collaboration with design and art team members.
Good understanding of Blueprints, with the ability to switch between C++ and Blueprints as needed.
Experience with Unreal Procedural Content Generation is a solid plus.
Ability to self-manage small to mid-sized tasks and take responsibility for feature delivery.
Experience with version control tools (Git, Perforce) and collaborative development.
Clear communicator with attention to detail and polish.
English level: Upper-Intermediate or higher.
Think you’re the right fit? Drop us your CV and let’s make games better together!
- VOLMI collaborates with leading global studios and publishers, allowing you to work on diverse and innovative game projects;
- The company provides opportunities for professional advancement, including access to training, workshops, and other learning programs, helping employees develop their skills and knowledge;
- Clear and transparent employee growth assessment system with regular feedback for your career development;
- As part of Virtuos, VOLMI offers access to an international network of studios, opening up opportunities to work on global projects and with teams from around the world;
- The VOLMI environment values creativity and innovation, allowing employees to realize their ideas and participate in exciting creative processes;
- The modern office is located in the heart of Kyiv — on Podil, one of the most atmospheric districts of the city;
- Medical insurance;
- Support for employees during blackouts to ensure uninterrupted work both in the office and remotely for employees outside the Kyiv region;
- The possibility of remote work and flexible schedule on corporate equipment;
- A transparent system for employment types and interaction with employees, as the company is a resident of Diia.City;
- Opportunities to engage in corporate social responsibility (CSR) projects.
Skills Required
- 4+ years experience in development of C++ PC/Console titles
- 2+ years experience with Unreal Engine
- Solid C++ skills including algorithms, data structures, memory management, multithreading, and debugging
- Understanding of Unreal Engine internal tooling, pipeline automation, engine systems, and UI programming
- Knowledge of tools design: UI, scalability, modular components, collaboration with design and art
- Proficiency with Blueprints and ability to switch between C++ and Blueprints
- Experience with version control tools (Git, Perforce)
- Experience with Unreal Procedural Content Generation
- Ability to self-manage small to mid-sized tasks and take responsibility for feature delivery
- Clear communicator with attention to detail and polish; English level Upper-Intermediate or higher
What We Do
Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit www.virtuosgames.com to find out how we can make games better, together.








