Build Engineer (On-Site)

Reposted 11 Days Ago
Be an Early Applicant
New Westminster, BC, CAN
In-Office
90K-110K Annually
Mid level
Gaming • Software
The Role
The Build Engineer will manage CI/CD systems, automate game build processes, optimize workflows, and collaborate with game teams, focusing on efficiency and quality.
Summary Generated by Built In

About Offworld Industries:

Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.

 

Fast forward to 2026, Offworld has almost 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.

 

We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. Joining the Central Tech team as a Build Engineer is an opportunity to work closely with creative and technical teams to deliver solutions that support highly regarded game titles at Offworld Industries. The ideal candidate must have experience with CI/CD build systems, such as Jenkins, TeamCity, and GitLab CI/CD, and with managing build and release pipelines for games built on the Unreal Engine 5. 

They will be passionate about reducing manual work via automation while supporting the development team to ensure the delivery of changes is efficient, reliable, and well understood. They will leverage continuous delivery principles such as automation, continuous improvement, and a constant drive for quality to set the game teams up for success. With a curious nature, they will stay current with developments in the community, empowering others in the studio to pursue quality in their work.

Job Duties:

  • Developing, improving, and maintaining Unreal-Engine-based game build pipelines and related tools to reduce wait times and lower operational costs.
  • Developing and improving scalable and maintainable infrastructure, on premise and in the cloud, for delivering our games and their contents efficiently, effectively, and timely.
  • Being a champion of automation to solve build, testing, and content delivery challenges on AAA-quality games.
  • Collaborating with game teams to optimize their respective workflows around the build infrastructure.
  • Implementing, deploying, and operating testing and profiling frameworks for our games.
  • Establishing best practices for test automation and helping game teams adopt them in the development and release cycles.
  • Upholding code quality and implementing sustainable operational practices for automated testing tools.
  • Implementing or integrating solutions for build distribution across all supported platforms.
  • Coordinating and managing the build and deployment workflows and processes for multiple products on multiple hardware platforms to various game stores.
  • Developing robust workflows to deploy changes in a LiveOps environment.
  • Designing and documenting new processes related to the build and testing systems.
  • Surveying and notification of console development changes in support of the game teams.
  • Being innovative and efficient at problem solving.
  • Taking responsibility for your own work and contributing to an environment where others feel enabled to do the same.
  • Demonstrating a strong sense of initiative and ownership.
  • Participating in peer code reviews to learn, teach, and advocate for high coding standards.

Requirements:

  • CI/CD build systems such as Jenkins for building a game on the Unreal Engine for PC and console platforms.
  • Previous experience with managing and operating build systems is essential.
  • In-depth knowledge of Perforce.
  • Know how to setup a performant build and release pipeline using tools provided by the Unreal Engine, including but not limited to the Unreal Build Tool, the Automation System, BuildGraph, and UnrealGameSync.
  • Broad understanding of automated testing methodologies.
  • Groovy and JobDSL for Jenkins.
  • Python for just about anything.
  • Good working knowledge of Powershell, batch, and shell scripting, and other scripting languages commonly used in a build pipeline.
  • Software development in the games industry, including technical fundamentals in software development, scripting and build architecture.
  • Effective communication with strong written and verbal skills in addition to the ability to write concise, understandable technical documentation.
  • Effective collaboration across multiple disciplines in a creative environment.
    Scrum or other Agile methodologies.

Desirable Traits:

  • Unreal Engine 5 and its build tools.
  • C# and C++.
  • AAA game development using the Unreal or Unity engine.
  • Building for and distributing to console platforms in a AAA game studio for an Unreal Engine game.
  • Servicing a live product.
  • Git.
  • Incredibuild or similar distributed build tools.
  • Test Engineering principles and practices.
  • Automated testing systems, game patching systems, and server deployment.
  • Container orchestration and management tools (e.g, Docker, Kubernetes, etc.).
  • Virtualization and containerization methodologies and best practices.
  • Cloud Infrastructure, such as AWS, Azure, GCP, or similar.
  • Infrastructure automation tools (e.g., Terraform, CDK, Ansible, etc.).

This is a full-time permanent position. The typical salary range for this position is $90,000 - $110,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.

This role offers:

  • Extended health and dental benefits
  • Wellness and health spending accounts 
  • Retirement savings plan
  • 3 weeks of paid vacation and 2 weeks of paid studio shutdown over the December holiday period
  • Wonderful colleagues!

If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.

 

Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.

Skills Required

  • Experience with CI/CD build systems such as Jenkins
  • Manage and operate build systems
  • In-depth knowledge of Perforce
  • Setup performant build and release pipeline using Unreal Engine tools
  • Knowledge of automated testing methodologies
  • Experience with Groovy and JobDSL for Jenkins
  • Proficiency in Python
  • Working knowledge of Powershell and scripting languages
  • Experience in software development in games industry
  • Strong communication skills
  • Ability to collaborate across multiple disciplines
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The Company
HQ: Pasadena, CA
139 Employees
Year Founded: 2014

What We Do

Offworld Industries Ltd. (OWI) is the independent studio behind the successful military first person shooter game, “Squad”. OWI was formed in 2014 by more than 15 developers who had worked together on the well known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation. Fast forward to 2025, OWI has over 140 employees and is rapidly growing. We have been expanding the studio into both serving as a publisher supporting mods, as well as a technology provider building a framework for character based multiplayer games based in Unreal Engine. We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. If you are passionate about making great games and are a team player, then take a look at our current openings and join our team today!

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