Build Engineer
Fully Remote US/CAN
Spliced Inc.
AAA
“Let’s redefine what a game is and how we interact with them. We want to make games that everyone wants to play and invite the whole world into ours.
Together we’ll discover connection and innovation you’ve never experienced before and an amazing world you’ll never leave behind”.
We are Spliced Inc. and we’re looking for a Build Engineer.
The Role
You will play a critical role by designing, implementing, and operating build and automation infrastructure systems for a large, distributed development team. You will get to work with modern cloud hosting and industry-standard build pipeline technologies to develop a fresh, world-class build platform for a rapidly growing studio. Your work will enable us to provide a seamless and satisfying online experience to a massive global audience.
Key Responsibilities:
- Collaborate closely with departments across the studio to understand automation needs, identify priorities, and advocate for the best solutions
- Design and implement robust, performant, maintainable systems to address the team’s build/automation needs
- Monitor the health of live build infrastructure, troubleshoot issues, and develop technical fixes for discovered issues to reduce manual toil over time
- Communicate, collaborate, and coordinate with other members of the development team using Slack, code reviews, design reviews, bugs, and video calls
- Grow as an engineer by developing domain expertise, owning significant projects end-to-end, and supporting/mentoring colleagues and peers
About You:
- Passionate about creating high quality build processes and games
- Computer science or Engineering degree or equivalent industry experience
- 3+ years of professional build/automation experience using a framework like Jenkins or Team City
- Expert proficiency in at least one major programming language
- Experience with runtime automation test scripting
- Experience with deployment/dev-ops for distributed software, especially games (Docker, Kubernetes, Terraform, etc)
- Familiarity with standard features of at least one of the major cloud hosting providers
- Strong interpersonal skills: the abilities to communicate positively and effectively, and to take constructive feedback on work well. Self-motivated, can-do attitude, quick learner and problem solver
Preferred Qualifications:
- Professional or project experience working on a game or with a game team
- Professional or project experience working with Unreal Engine 4+, especially Horde
- Experience with developing and deploying software for multiple platforms (Windows, Linux, mobile, game consoles)
- Experience building or scripting automation testing for games specifically
- Experience working on large scale teams of 100 or more
Why Spliced Inc?
We’re drawn to passion. We’re intrigued by who you are, not just what you do. We want you to feel at home and be excited to create the most career defining work of your life.
Here at Spliced Inc, we care about all of this, and more.
Our benefits package is well thought out and you can expect to be rewarded and recognised for your hard work with components that include sign on bonus, a well-being allowance, and generous pension and healthcare benefits to name but a few.
As a Netease Games studio, we are committed to fostering an inclusive and welcoming environment for everyone and encourage applications from all races, religions, beliefs, ages, sexual orientations, and gender identities. We believe that genuinely diverse teams working in supportive and safe atmospheres, can create magic that touches the hearts and souls of all.
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What We Do
NetEase Games, the video games division of NetEase, Inc., is a leading global video game developer and publisher, with operations in nine countries including owning global games studios that operate independently in North America, Europe and Japan.
We have developed and published international titles such as Knives Out, Harry Potter: Magic Awakened, and Naraka: Bladepoint.
NetEase Games works with other industry leaders and premium intellectual property holders to co-develop, distribute and market video games and content to players globally. Since our founding in 2001, we have developed or published hundreds of mobile, console and PC video games.
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