Bluepoint Games Senior Graphics Engineer

Sorry, this job was removed at 12:09 a.m. (CST) on Friday, Jul 04, 2025
Be an Early Applicant
Hiring Remotely in United States
Remote
167K-251K Annually
Gaming
The Role
THE OPPORTUNITY

The Senior Graphics Engineer position is responsible for building out exciting rendering systems and features in the Bluepoint Engine to bring our team’s vision to life.  


This position will be responsible for:

  • Collaborating with designers, artists, and programmers, to design, implement and iterate on rendering systems.

  • Extending existing rendering systems to provide new or improved functionality to meet the needs of content teams.

  • Optimizing high and low-level rendering code for console platforms.

  • Researching new real-time rendering techniques and features.

  • Jumping in to help where needed.


What craft expertise you’ll have:

  • Technology Knowledge

    • Required: Strong C++ programming ability.

    • Required: Strong knowledge of HLSL/PSSL.

    • Desired: DirectX experience.

    • Desired: C# experience.

  • Tool Knowledge

    • Required: Visual Studio with strong experience debugging and profiling code.

    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.

    • Desired: Experience working with PS4 or PS5 hardware APIs; AGC/GNM.

    • Desired: Maya, Jenkins.

  • Craft Experience

    • Required: Solid understanding of real-time rendering techniques.

    • Required: Ability to work within performance and memory constraints.

    • Required: Hands-on experience implementing tools or backend systems for AAA games in areas such as; lighting, materials, shadows, raytracing, VFX, water, atmospherics, post-effects, GPU-driven rendering, or backend abstraction & resource management.

    • Desired: Experience writing tools for rendering systems; content cookers/compilers, shader code generators, DCC plugins, visualizers, etc.


Other Criteria:

  • Experience

    • Degree: B.S. in computer science or equivalent experience.

    • Years of Experience: 5+ years of rendering programming preferred.

    • Required: Strong experience that allows for mentoring and growth opportunities.

    • Required: Has shipped at least 1 AAA console game or equivalent experience.

  • Additionally, you should possess

    • A proven ability to manage time, self-organize, and meet deadlines.

    • Strong communication skills.

    • Critical thinking and problem-solving skills.

    • Strong organizational skills with an attention to detail.

    • A growth mindset and a positive outlook.

    • The ability to wring the last drop of performance out of any CPU or GPU.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.


At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.


The estimated base pay range for this role is listed below.
$167,000$250,600 USD

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The Company
HQ: Austin, Texas
75 Employees
Year Founded: 2006

What We Do

A proud member of PlayStation Studios, Bluepoint Games was established in 2006 and has grown to a team of over 70 people. We have taken the next step in our growth, from our history of delivering the highest quality remasters and remakes in the industry to developing original content. We are always striving to push our limits and surpass expectations. Our latest projects will be the most ambitious in our history, the kind of challenge that inspires the most talented developers. Our founders were part of the Metroid Prime engineering team, and have been in the industry for over 20 years, while the majority of the team has been in the industry for at least 10 years. With each game, we set out to achieve industry-defining visuals and gameplay, while fostering the growth and success of our team.

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