BC - VFX Rigger - Stop Motion VFX Project

Job Posted 11 Days Ago Posted 11 Days Ago
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Vancouver, BC
Mid level
Information Technology • News + Entertainment
The Role
The VFX Rigger creates and maintains high-level rigs for production, works closely with artists, and handles technical issues related to animation workflows.
Summary Generated by Built In

VFX Rigger

All applicants must be residents of British Columbia, Canada.
Must be legally entitled to work in Canada ie. Citizen, PR, Open Work Permit.
At this time, we’re pleased to offer this role as an option to work from home OR work from our Vancouver studio in the beautiful Gastown area, close to the Waterfront Station in Downtown. (Remote is not available outside of BC; there is no hybrid)
At this time, we’re pleased to offer this role as an option to work from home OR work from our Vancouver studio in the beautiful Gastown area, close to the Waterfront Station in Downtown. (Remote is not available outside of BC; there is no hybrid)

About Zoic 
Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.   

Are you looking for your next creative and technical challenge? Come join our team!  

Why Join Zoic? 

  • We are an Artist owned and operated VFX studio. 
  • We love what we do and always stay curious about new technology and techniques. 
  • We respect work/life balance in a hectic industry. 
  • We work with a team from all walks of life and backgrounds. 

We are excited to share an incredible stop-motion animated feature project that promises creativity, collaboration, and a fantastic chance to showcase your skills! Contract is starting immediately.

General Summary
The VFX Rigger is responsible for the creation, delivery and maintenance of high-level rigs. This position works closely with other artists to determine topology requirements and provides technical assistance and expertise to facilitate animation workflow. 

Job Functions

  • Create, maintain, improve and support rigs through production, including any necessary scripts and tools to facilitate any animation requests, and maintain technical documentation.  
  • Ability to create and maintain the existing Python code base used in rig creation.  
  • Develop flexible and rebuildable rig modules that integrate with the existing Python code base. 
  • Work across multiple departments such as modeling, animation and character effects in order to trouble shoot creative and technical issues. 
  • Perform modeling and animation tasks for rig development, as needed. 
  • Work with crowd team to support rigging needs for large crowds, and work with the motion capture expectations to support rigging needs for shoots. 
  • Communicate effectively with production and technical directors regarding asset performance expectations, pipeline compatibility and deadlines. 

Qualifications

  • 3-5 years of feature film CG rigging experience. 
  • Knowledge of rigging in Maya, Python, Maya node networks, how they relate to rigging, and how to effectively debug at a node/connection level. 
  • Proven ability developing Python scripts, tools and/or C++  plugins within a CG animation pipeline. MEL, PyQt, bash, a plus. 
  •  Understanding of Motion Capture integration for rigs and related workflows. 
  • Understanding of scripted rig build systems, animation/rigging pipelines and manual rigging techniques. 
  • Experience building a wide variety of rigs (organic/mechanical/prop/body/face/costume, etc.). 
  • 3D math knowledge and strong understanding of geometry, kinematics and deformation. 
  • Background in visual arts/design with a strong understanding of form and movement, preferred. 
  • Modeling skills and ability to understand and troubleshoot polygonal mesh flow for deformation. 
  • Proficiency working in a Linux environment. 
  • Expertise running cloth, nCloth and hair simulation, a plus. 

Additional information

  • British Columbia Employees Pay Range: $40 - $55 (The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position)
  • Zoic does not cover relocation costs.
  • Any and all WFH positions require the candidate to have a reliable internet connection via ethernet and work on Pacific Standard Time.
  • This job description contains the basic requirements for the position and is NOT intended to be a complete list of responsibilities; other duties may be assigned.
  • Due to the volume of applications, we receive, we regret that only those selected to interview will be contacted.

Top Skills

Bash
Linux
Maya
Mel
Pyqt
Python
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The Company
HQ: Culver City, California
211 Employees
On-site Workplace
Year Founded: 2003

What We Do

"Visual Evolution"​ is our mission­-to evolve the story, art, and technology of the moving image, and through this evolution, broaden the audience for moving images.

Partnership, integrity, and enthusiasm are the key founding principles at Zoic. Our projects are born in think tanks, where every idea has value and potential. Good ideas are fleshed out, and a plan for achieving a visual representation of the idea is set early in the creative process. During production we remain accountable to our word and, as changes occur, we change together. We believe that partnerships that remain intact finish with integrity. Most importantly, we love what we do.

Zoic is a company of accomplished artists and producers who understand story, process, and relationships. Our team has a proven record of success. They are masters in their fields of 3D, Compositing, and Production Management. Their reputations, in turn, attract additional talent and encourage a strong work ethic.

We have built a digital infrastructure, which is flexible and strong to support the staff. It is a "liquid"​ pipeline, designed by our team for rapid expansion and contraction. It is resolution- independent and changeable based on project needs. Leading visual technology firms provide additional support and insight to the latest methods. We work with these partners as we do with our creative partners: by promoting visual evolution as fast as technology allows.

What we do can seem complex and foreign--even incomprehensible. It is our intention to educate and encourage others to embrace this change and together create something new.

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