Responsibilities
- Leadership and Mentorship: regular check up with team members, ability to help team members with career development.
- Artistic Direction and Quality Control: review art created by your team, both from a directional artistic and technical perspective.
- Pipeline and Technical Development: define and optimize production workflows for both asset creation and level art.
- Cross-Department Collaboration: work closely with other departments such as Level design, Lighting, Graphic programmers, Tools development, etc.
- Project and Resource Management: prioritize and delegate tasks effectively, recruitment and onboarding new team members.
- Problem-Solving and Innovation: find innovative ways to push visual fidelity, along with helping develop tools and techniques to streamline production.
- Hands-on execution: allocate time to still get hands-on with creating/refining art yourself.
Requirements
- 5+ years of hands-on experience as a 3D environment artist.
- Skilled with 3D tools, sculpting, and texturing software and it shows in your work.
- Strong communication skills in English, both written and spoken.
- Experience with game editors for asset integration and level creation. Our tools are proprietary, but familiarity with Unreal Engine or Unity can translate over.
- Experience with both level art and 3D asset creation
Nice to have
- Experience with photogrammetry from scanning to processing and cleanup.
- You’re comfortable using tools like Marvelous Designer, SpeedTree, or Houdini.
- Knowledge of building procedural workflows to streamline and enhance your work.
- A background in traditional art helps you bring ideas to life whether through painting, sketching, or quick visual exploration.
- Combination of artistic flair with technical know-how, with a solid grasp of composition, shape, scale, color, and lighting to create compelling environments.
- Leadership/mentorship experience.
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
- An open, collaborative environment where ideas are welcome and encouraged.
- A managerial team consisting of highly experienced game developers at the top of their fields.
- Sharing hobbies and passions with like-minded colleagues.
- Inclusive environment with many activities organized by the studios or the employees.
- Commitment to making the best game possible for the fans, including listening to community feedback.
Top Skills
What We Do
Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards