Associate Art Director - Rainbow Six Siege

Posted 21 Days Ago
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Montréal, QC, CAN
In-Office
Mid level
Gaming
The Role
Contribute to and communicate the game's artistic vision for characters and environments, guide MTX/customization content, support and mentor artists, define themes for events, ensure visual consistency, and maintain a sustainable production pipeline across art, narrative, design, and technology.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As an Associate Art Director at Ubisoft Montréal, you will play a key role in shaping and communicating the game’s artistic vision, working both top down and bottom up. After contributing to the overall direction, you will help guide the visual identity of characters and environments, including MTX and customization content, while supporting a team of artists in bringing that vision to life.

You will communicate a clear creative direction while remaining open to its evolution, fostering a collaborative environment where ideas enhance the game’s visual identity and player experience. In this role, you will actively contribute to building a sustainable creative pipeline for MTX and customization assets, expanding production beyond the seasonal cycle, and defining high-level themes and concepts for events, while ensuring artistic consistency and follow-through.

What you’ll do

  • Work closely with the art director to develop and evolve the game’s artistic vision
  • Generate ideas and conduct research to define the art direction of your area of ownership, characters or environments
  • Collaborate with concept artists to translate ideas into relevant visual references and inspiration boards
  • Present and explain art concepts to connect teams to the vision and guide execution
  • Meet regularly with your team to exchange feedback, share suggestions, and set milestones
  • Balance artistic intent with technical constraints throughout production
  • Partner with other directors to review and validate in-game content to ensure quality and visual consistency
  • Track overall progress, making sure art, narrative, design, and technology support each other

Qualifications

What you bring to the team

  • A strong understanding of art fundamentals, including lighting, composition, architecture, anatomy, and proportion
  • A broad artistic background and solid knowledge of video game culture
  • Practical knowledge of game engines such as Unity or Unreal and their limitations
  • Familiarity with 2D art tools and commonly used 3D software
  • The ability to support and guide artistic teams
  • Strong communication, collaboration, and presentation skills
  • An openness to new ideas and diverse perspectives
  • Comfort collaborating across creative and technical disciplines

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing your best work, with images or links to a personal website or online portfolio

Skills Required

  • Strong understanding of art fundamentals including lighting, composition, architecture, anatomy, and proportion
  • Broad artistic background and solid knowledge of video game culture
  • Practical knowledge of game engines such as Unity or Unreal and their limitations
  • Familiarity with 2D art tools and commonly used 3D software
  • Ability to support and guide artistic teams
  • Strong communication, collaboration, and presentation skills
  • Comfort collaborating across creative and technical disciplines
  • Submit CV and portfolio showcasing relevant work

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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