Art Implementer

Posted 6 Days Ago
Be an Early Applicant
Belgrade, Belgrade City, Central Serbia, SRB
In-Office
Junior
Gaming • Software
The Role
Implements environment and prop artwork into games, including prototypes and final assets. Creates LODs, collision models, placeholder assets, blueprints, materials, and correct file structures. Optimizes polygon counts, addresses asset errors, and applies feedback. Requires strong Blender and Maya modeling skills, modular environment workflow knowledge, game-industry tool proficiency, communication, teamwork, and self-motivation. Unreal Engine 5 experience and a QA-oriented problem-solving mindset are preferred.
Summary Generated by Built In

Responsibilities:

  • Implement artwork from environment and prop artist
  • Create LOD’s and collisions for game ready assets
  • Set up placeholder assets with the correct naming and file structure for the asset, blueprints, and materials
  • Implement prototypes and final assets into the game.
  • Contribute to the team-oriented environment
  • Address and re-implement assets to fix errors

Requirements
  • 2+ years of working experience as an Environment/3D Props Artist
  • Solid modeling skills using Blender and Maya, shown in portfolio
  • Understanding of modular environment workflow
  • Proficiency with software packages and tools of the games industry
  • Experience in optimizing polygon counts, creating and managing LODs, and setting up collision models
  • Ability to receive and apply constructive feedback
  • Self-motivation, good communication skills, and a great team-player attitude

Would be a plus:

  • Moderate experience with Unreal Engine 5 or other game engines
  • Have a QA mindset and problem-solving skills to identify and make fixes to assets as needed

Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects 
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events 
  • Medical Care package  
  • Sensibly flexible working hours  
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines  
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others 

Role Information: EN

Studio: Sperasoft

Location: Europe, Belgrade, Vojvodina, Serbia

Area of Work: Game Development

Service: Create

Employment Type: Full-time, Permanent

Working Pattern: On-site

Skills Required

  • 2+ years of professional experience as an environment or 3D props artist
  • Solid modeling skills using Blender and Maya, demonstrated in a portfolio
  • Understanding of modular environment workflows
  • Proficiency with software packages and tools used in the games industry
  • Experience optimizing polygon counts, creating and managing LODs, and setting up collision models
  • Ability to receive and apply constructive feedback
  • Self-motivation, good communication skills, and strong teamwork
  • Moderate experience with Unreal Engine 5 or other game engines
  • QA mindset and problem-solving skills for identifying and fixing asset issues
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The Company
HQ: Burbank, CA
649 Employees
Year Founded: 2004

What We Do

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond. Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

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