Art Director

Posted 19 Days Ago
Be an Early Applicant
Plymouth, MI
In-Office
Expert/Leader
Gaming • Software
The Role
Lead and define the visual style for a game title and eventually the studio, manage artists and outsourcers, create implementation strategies, provide artistic and technical feedback, evaluate/reuse assets, and mentor studio artists to achieve production aesthetics and targets.
Summary Generated by Built In

Stardock is committed to making visually compelling games and is currently seeking a full-time, in-house Art Director. We work with bleeding edge technology and need an experienced veteran to guide and blend our amazing engineering capabilities with our talented art team. The Art Director not only sets the visual style but provides specific guidance, both artistic and technical, on how to achieve those goals. This role will initially focus on one title, with the scope expanding over time to oversee all artists at Stardock. This position is located in Plymouth, MI and relocation assistance will be provided.

Primary Responsibilities Include:

  • Control the overall aesthetics of the project (UI, art style, FX, etc.)
  • Establish visual targets for the art team
  • Manage outsourcers and freelancers to support production loads
  • Create implementation strategies to achieve aesthetic goals
  • Provide specific visual feedback throughout the stages of production to completion
  • Evaluate existing assets across Stardock's ecosystem for effective reuse in new titles; advocate for new assets where needed
  • Mentor artists across the studio, including direct mentorship of a high-potential junior artist
  • Collaborate with design, production, and engineering to balance department needs, project goals, and visual targets

Education and/or Experience Desired:

  • A proven leader in producing high-quality visuals
  • Must have shipped at least one title in either a Lead Art or Art Director role
  • 10+ years of experience in the games industry
  • A portfolio that demonstrates strong artistic vision and execution
  • Deep understanding of art production pipelines to maximize efficiency and quality
  • Expert-level familiarity with Autodesk Maya and/or 3ds Max, and Adobe Photoshop
  • High proficiency in areas such as lighting, rendering, and texturing
  • Expertise with PBR based pipelines, software, and assets
  • Ability to work well under deadlines and ability to multi-task

Top Skills

Autodesk Maya,3Ds Max,Adobe Photoshop,Pbr Based Pipelines,Lighting,Rendering,Texturing
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The Company
HQ: Plymouth, MI
75 Employees
Year Founded: 1993

What We Do

HISTORY
Initially a developer for the OS/2 platform, Stardock was founded in 1991 and incorporated in 1993 as “Stardock Systems.” We grew to become a leader in development for Windows® customization software that lets you modify or extend your graphical user interface like Fences® , Start10™, Deskscapes™, among others. A long time lover of games, CEO Brad Wardell also devotes the company’s time to producing PC games in the 4X and RTS genre. Our most noted titles include Galactic Civilizations® (I, II, III), Sins of a Solar Empire® : Rebellion, Ashes of the Singularity™: Escalation, Sorcerer King™, and more.

Headquartered in Plymouth, Michigan, Stardock employees people worldwide and continues to specialize in consumer software development and publishing.

FOR MORE INFORMATION
Visit www.stardock.com and follow @Stardock

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