Art Director (Rainbow Six Siege)

Posted 3 Days Ago
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Montréal, QC, CAN
In-Office
Expert/Leader
Gaming
The Role
Defines and evolves Rainbow Six Siege’s visual identity across live game content, seasonal releases, collaborations, esports, and marketing. Leads multidisciplinary art teams and art directors across studios, establishes visual standards and style guides, reviews creative work, mentors artists, and balances artistic quality with technical and production constraints. Partners with game direction, production, design, programming, animation, marketing, and external collaborators to maintain cohesive visual direction and improve art workflows and pipelines.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As an Art Director at Ubisoft Montréal, you will shape the artistic vision and visual identity of Rainbow Six Siege across the live game, seasonal content, and external collaborations. You’ll work with project management and art teams across Ubisoft studios to keep the game’s visuals cohesive as they evolve.

What you’ll do

  • Define and communicate the visual direction of Rainbow Six Siege across in-game content, characters, seasonal content, and player-facing experiences
  • Guide Associate Art Directors, Art Leads, and multidisciplinary art teams across Ubisoft studios
  • Establish and evolve artistic principles, visual standards, style guides, and seasonal themes
  • Review visual work from early concepts through final implementation and marketing assets, providing clear feedback on quality and consistency
  • Balance creative opportunities with the technical, production, and existing game constraints of an established live game
  • Mentor artistic team members and encourage collaboration, experimentation, and diverse perspectives across studios
  • Work with game direction, production, design, programming, animation, and marketing to align visual work with project goals
  • Represent the game’s visual identity in work with external partners, licensed properties, and marketing teams
  • Guide the artistic direction of collaborations involving esports teams, community artists, and live events
  • Identify improvements to art workflows, production pipelines, and quality standards with project management and production teams

Qualifications

What you bring to the team

  • Strong artistic vision and knowledge of composition, lighting, architecture, anatomy, proportion, visual storytelling, and video game aesthetics
  • Experience providing art direction and shaping the visual identity of a game, franchise, or comparable creative product
  • Experience guiding multidisciplinary art teams and working with artistic counterparts across disciplines or studios
  • Ability to communicate a clear creative vision and align teams around shared visual and quality standards
  • Understanding of live game development, seasonal content, changing player expectations, and technical and production constraints
  • Knowledge of game development workflows, game engines, and two-dimensional and three-dimensional art pipelines
  • Strong communication and presentation skills, including the ability to give constructive feedback and work with stakeholders at different levels
  • A collaborative approach and sound judgment when balancing artistic quality with production needs and long-term game goals

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showing your artistic vision, art direction, and contributions to the visual identity of games or other relevant projects

Skills Required

  • Strong artistic vision and knowledge of composition, lighting, architecture, anatomy, proportion, visual storytelling, and video game aesthetics
  • Experience providing art direction and shaping the visual identity of a game, franchise, or comparable creative product
  • Experience guiding multidisciplinary art teams and collaborating with artistic counterparts across disciplines or studios
  • Ability to communicate a clear creative vision and align teams around shared visual and quality standards
  • Understanding of live game development, seasonal content, player expectations, and technical and production constraints
  • Knowledge of game development workflows, game engines, and two-dimensional and three-dimensional art pipelines
  • Strong communication and presentation skills, including constructive feedback and stakeholder collaboration
  • Collaborative approach and sound judgment when balancing artistic quality with production needs and long-term game goals
  • CV highlighting relevant skills and experiences
  • Portfolio showing artistic vision, art direction, and contributions to the visual identity of games or relevant projects

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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