Art Director, Pocket Champs

Posted 9 Days Ago
Be an Early Applicant
Paris, Île-de-France, FRA
Hybrid
Senior level
Gaming • Mobile
The Role
Lead the artistic vision and visual evolution of Pocket Champs, manage a six-person art and UI/UX team, oversee the art pipeline, and ensure high-quality 2D, 3D, and UI/UX assets. Partner with game, development, marketing, and communication teams; improve production efficiency; and explore AI-assisted creative workflows for a live mobile game.
Summary Generated by Built In

Madbox is a fast-growing mobile gaming company with a very unique way of developing games. Everything has been made for teams to take as much ownership as possible, unleash their creativity, bring performance, and have as much fun as possible.
In July 2022, we launched our Pocket Champs game worldwide which quickly became one of the top-grossing games in its category. In our fast-paced, tech-driven environment, we continuously innovate by developing and updating our proprietary tools, along with integrating third-party ones, to enhance game functionalities, ensure precise analytics, and comply with evolving regulations.
This dynamic ecosystem requires meticulous coordination to keep our games at the forefront of technology and user experience.

At Madbox, we empower our teams to push boundaries and craft innovative mobile games that make millions smile. If you're passionate about game making and excel in a high-energy, warm, collaborative environment, join us as Art Director to be with an incredible team at the origin of the visual evolution of Pocket Champs.

As the Art Director for Pocket Champs, you will be responsible for the artistic excellence of our lead title. Your role is at the intersection of creative vision, team leadership, and production efficiency. You will ensure that every asset not only meets high-quality standards but also resonates with millions of players.

Your future responsibilities and scope:
  • Own the art vision for new features and seasonal content. You ensure that the game remains visually fresh, attractive, and aligned with its core pillars: accessible, inclusive, and unique.

  • Manage and grow a talented team of 6 (4 Game Artists and 2 UIUX). You are responsible for maintaining a high talent density, fostering a culture of feedback, and ensuring a high level of energy within the team.

  • Oversee the art pipeline to guarantee top-tier deliverables. You balance creative ambition with the technical constraints of a live mobile game, ensuring efficiency without compromising on "craft" quality.

  • Act as the primary artistic partner for the Game Director and other Managers. You contribute to the overall production strategy, ensuring art is a driver for the game’s long-term success.

  • Serve as the main point of contact for all art-related topics, ensuring seamless communication and cooperation with the Development, Game Design, Communication and Marketing departments.

  • Proactively explore and integrate new AI-assisted processes for general productivity & art workflow, allowing the team to focus on high-value creative tasks.

The profile we are looking for:
  • 6+ years of experience in the free-to-play mobile game industry, with at least one experience on a scaled and live-operated title

  • Meaningful experience as a Lead Artist, Art Manager, Art Director, or similar

  • Strong background in managing creative teams. You know how to empower artists, resolve production bottlenecks, and leverage each person’s strengths for the project's benefit

  • You have a deep understanding of the F2P mobile games market. You know what makes a game visually successful over several years and understand how art influences player engagement and KPIs

  • A strong portfolio demonstrating your ability to guide a project's aesthetic and maintain high standards across 2D, 3D, and UIUX

  • Exceptional communication skills, with the ability to articulate a creative vision to both artistic and non-artistic stakeholders

  • Solid knowledge of the overall game production chain (Unity pipeline, technical art constraints, and collaboration with developers)

  • Have a good ability to communicate in English

Nice to have

  • Already worked with outsourcing partners.

  • Experience in game design, development, or prototyping

At Madbox, we value the mindset and how you can fit with our culture by sharing common values and creating great games together.
We are passionate, always pushing to the next level to learn new things. We are creative and innovative, and most of all, team players 🙏
Do you recognize yourself in this mindset? Apply today and come meet us !!! ⬇️

How do we hire at Madbox?
  • Meet the recruiter

  • Meet the direct manager

  • Home Assignment & review

  • Meet the team

  • Meet with Leadership

Skills Required

  • 6+ years of experience in the free-to-play mobile game industry
  • Experience working on at least one scaled, live-operated game title
  • Meaningful experience as a Lead Artist, Art Manager, Art Director, or similar
  • Experience managing creative teams and resolving production bottlenecks
  • Deep understanding of the free-to-play mobile games market and player engagement KPIs
  • Portfolio demonstrating aesthetic leadership across 2D, 3D, and UI/UX
  • Exceptional communication skills with artistic and non-artistic stakeholders
  • Knowledge of the game production chain, Unity pipeline, technical art constraints, and developer collaboration
  • Ability to communicate in English
  • Experience working with outsourcing partners
  • Experience in game design, development, or prototyping
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The Company
140 Employees
Year Founded: 2018

What We Do

Madbox is a Paris-based mobile video game developer and publisher that creates and scales distinctive casual, hyper-casual, and hybrid-casual games for millions of players worldwide. The company manages the full lifecycle of its titles, including game design, publishing, user acquisition, and marketing, while using small teams, in-house technology, and data-driven processes. Its games include Stickman Hook, Pocket Champs, Parkour Race, and Idle Ants.

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