Art director - Unannounced project | Directeur·trice artistique - Projet non-annoncé

Reposted 13 Days Ago
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Montréal, QC, CAN
Hybrid
Senior level
Gaming
The Role
Lead the visual direction for a new IP: create an art bible, concept characters/vehicles/weapons, produce sketches and concept art, drive worldbuilding, and align art across stakeholders and the development pipeline.
Summary Generated by Built In
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We're looking for an Art Director who is ready to set the visual direction and build a new universe. This is primarily a creative and conceptual role, where you'll spend most of your time visually exploring ideas to guide the development team.
 
If you've been waiting for the opportunity to visualize a new IP from the ground up this your chance. 

In this role you will:

  • Define the overall art direction and visual identity for a new, unannounced IP, in collaboration with our creative and design leads.
  • Build out an art bible focused on story telling, characters, environments, factions, mood, and high-level visual language.
  • Concept and iterate on character, vehicles and weapons, pushing design and silhouette to create a signature look the project can be known for.
  • Quickly produce visual guidance for artists through sketches, paint overs and concept art.
  • Help shape the worldbuilding as the foundation for visual choices.
  • Collaborate with stakeholders, balancing their high-level pillars with your own creative authorship.

What we are looking for :

  • Proven experience as an Art Director, Lead Concept Artist, or Senior Concept Artist, with strong character and environment fundamentals.
  • A portfolio showing strong design work in the sci-fi or futuristic genres.
  • Experience in world building or visualizing new IP from scratch.
  • Experience in industrial design or designing exosuits, robots, vehicles and weapons is a plus.
  • Working knowledge of Unreal Engine 5 and how art direction translates into a real-time pipeline is a strong plus.
  • Experience in collaborating closely with stakeholders, ensuring alignment on goals, timelines, and deliverables while fostering strong, transparent relationships.

Dans ce rôle tu devras :

  • Définir la direction artistique globale et l’identité visuelle d’une nouvelle IP non annoncée, en collaboration avec nos leads créatifs et design;
  • Concevoir une « bible artistique » axée sur la narration, les personnages, les environnements, les factions, l’ambiance et le langage visuel global;
  • Créer et itérer sur des concepts de personnages, véhicules et armes, en poussant le design et les silhouettes pour développer une signature visuelle forte;
  • Produire rapidement des orientations visuelles pour les artistes à travers des croquis, des paint-overs et du concept art;
  • Contribuer à la construction de l’univers, qui servira de base aux choix visuels;
  • Collaborer avec les parties prenantes en conciliant leurs axes stratégiques avec votre vision créative.

Ce que nous recherchons :

  • Expérience confirmée en tant que Directeur·trice Artistique, Lead Concept Artist ou Senior Concept Artist, avec de solides bases en design de personnages et d’environnements;
  • Portfolio démontrant un fort sens du design dans des univers sci-fi ou futuristes;
  • Expérience en worldbuilding ou dans la création d’une nouvelle IP à partir de zéro;
  • Une expérience en design industriel ou dans la conception d’exosquelettes, robots, véhicules et armes est un atout;
  • Une bonne connaissance d’Unreal Engine 5 et de l’intégration de la direction artistique dans un pipeline temps réel constitue un avantage important;
  • Expérience en collaboration étroite avec des parties prenantes, en assurant l’alignement sur les objectifs, les délais et les livrables, tout en favorisant des relations solides et transparentes.

Nous recherchons un·e Directeur·trice Artistique prêt·e à définir la direction visuelle et à bâtir un nouvel univers. Il s’agit principalement d’un rôle créatif et conceptuel, où vous passerez la majorité de votre temps à explorer visuellement des idées afin de guider l’équipe de développement.

Si vous attendiez l’opportunité de donner vie à une nouvelle propriété intellectuelle (IP) dès ses débuts, c’est votre chance.


Prêt·e à plonger dans le monde du développement de jeux vidéo à la pointe de la technologie ? Basé à Montréal, Behaviour Interactif est un acteur majeur de l’industrie du jeu, créant des expériences inoubliables sur PC, console et mobile. On est un studio indépendant dynamique avec plus de 1200 employés passionnés, et on a des studios à Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK–North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre équipe Services collabore avec des géants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un développement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unité Jeux Originaux repousse les limites de notre créativité avec nos IPs emblématiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l’équité des chances pour tout le monde et on célèbre la diversité des personnes, des perspectives et des idées. C’est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, indépendamment de leur âge, sexe, ethnicité, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identité de genre, statut familial, handicap ou toute autre caractéristique protégée par les lois applicables. 

Skills Required

  • Proven experience as an Art Director, Lead Concept Artist, or Senior Concept Artist with strong character and environment fundamentals
  • Portfolio showing strong design work in sci‑fi or futuristic genres
  • Experience in worldbuilding or visualizing new IP from scratch
  • Experience collaborating closely with stakeholders to align goals, timelines, and deliverables
  • Experience in industrial design or designing exosuits, robots, vehicles, and weapons
  • Working knowledge of Unreal Engine 5 and real‑time pipeline integration
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The Company
HQ: Montreal, Quebec
1,300 Employees
Year Founded: 1992

What We Do

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™. Behaviour has also established itself as one of the world’s foremost providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others. Over 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North and Behaviour UK – South) and in Rotterdam (Behaviour Rotterdam).

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