Art Director [Art Team]

Reposted 2 Days Ago
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Chengdu, Four Rivers Province, CHN
In-Office
Junior
Gaming
The Role
Lead and mentor a local art team to define and enforce the game's visual identity, set artistic benchmarks, review asset quality, collaborate with technical and animation teams, and integrate new tools and practices to improve production and consistency.
Summary Generated by Built In
Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! 

Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch.  

Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands.

To learn more, please visit: www.ubisoftgroup.com

 

Job Description

About the Role

The Art Director plays a pivotal role in shaping and maintaining the visual identity of the game. This position ensures that all artistic elements meet the highest standards of quality and consistency while aligning with the game’s technical requirements. Acting as a creative visionary and strategic leader, the Art Director guides a specific art team (e.g. concept, visual effects), fosters innovation, and drives collaboration across disciplines. By setting clear artistic benchmarks and introducing cutting-edge practices, the Art Director transforms ideas into visually compelling experiences that resonate with players and elevate the overall production value.

What you‘l'l’do

Art Direction & Visual Benchmark

  • Understand and apply the art direction of the project, communicate the artistic vision and style guide to the local team.
  • Ensure consistency of visual identity across all art production.

Team Leadership

  • Lead and mentor local concept design and visual effects team, fostering creativity and collaboration, and development of strong artistic skills.
  • Provide constructive feedback and coaching to strength art team core competency to improve artistic quality and production efficiency.

Production Oversight

  • Establish artistic benchmarks and references for asset production.
  • Conduct quality reviews of art team to ensures unified and high-quality standards delivery.
  • Collaborate with animation, technical team to align art with gameplay and technical constraints.

Innovation & Standards

  • Stay ahead of industry trends and integrate new technologies to enhance production quality and efficiency.
  • Set best practices and sustainable solutions for anticipated artistic and technical challenges.

Communication

  • Act as the primary voice of the art team in major production meetings.
  • Maintain transparent progress reporting to stakeholders.

Qualifications

Qualifications

  • Extensive experience in game art production, including at least 2 years in a lead or director role.
  • Strong understanding of 3D art pipelines, technical constraints, and game engines.
  • Proficiency in 2D and 3D software tools and asset creation processes.
  • Excellent documentation, communication, and collaboration skills.
  • Deep knowledge of visual trends and industry-standard tools.
  • Passion for video game art and market awareness.

Additional Information

 

 

Skills Required

  • Extensive experience in game art production, including at least 2 years in a lead or director role.
  • Strong understanding of 3D art pipelines, technical constraints, and game engines.
  • Proficiency in 2D and 3D software tools and asset creation processes.
  • Excellent documentation, communication, and collaboration skills.
  • Deep knowledge of visual trends and industry-standard tools.
  • Passion for video game art and market awareness.

Ubisoft Compensation & Benefits Highlights

The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.

  • Healthcare Strength Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
  • Leave & Time Off Breadth Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
  • Parental & Family Support Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.

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The Company
HQ: Montreuil
21,450 Employees
Year Founded: 1986

What We Do

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

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