Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job DescriptionWe’re a small, empowered team building an ambitious multiplayer experience, developed in Unreal Engine. We’re looking for hands‑on developers with a strong execution mindset, ownership, and pride in building something real—together.
What you’ll do
- Collaborate with animation, programming, and motion capture teams to understand needs and develop appropriate solutions.
- Analyze existing animation features within the game engine.
- Design, develop, and maintain scalable animation systems.
- Create tools and systems that support dynamic and living worlds.
- Maintain and optimize existing animation systems for upcoming projects.
- Write clear and structured code while considering performance, memory usage, and compatibility.
- Combine technical and artistic perspectives to support strong visual representation.
- Research and develop new animation techniques, including procedural and physics-based animation.
- Monitor developments in animation technologies and share knowledge across teams.
- Contribute to the continuous improvement of animation tools and workflows.
What you bring to the team
- Experience with C++ and C#.
- Knowledge of Visual Studio.
- Strong understanding of 3D mathematics.
- Experience with animation techniques such as rigging, state machines, ragdoll physics, inverse kinematics (IK), and facial animation.
- Understanding of animation tool development and optimization.
- Ability to collaborate effectively with multidisciplinary teams.
- Attention to detail when identifying and resolving system issues.
- Clear communication skills for technical topics.
Skills Required
- Experience with C++ and C#
- Knowledge of Visual Studio
- Strong understanding of 3D mathematics
- Experience with animation techniques including rigging, state machines, ragdoll physics, inverse kinematics, and facial animation
- Understanding of animation tool development and optimization
- Ability to collaborate effectively with multidisciplinary teams
- Attention to detail when identifying and resolving system issues
- Clear communication skills for technical topics
Ubisoft Compensation & Benefits Highlights
The following summarizes recurring compensation and benefits themes identified from responses generated by popular LLMs to common candidate questions about Ubisoft and has not been reviewed or approved by Ubisoft.
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Healthcare Strength — Health coverage in the U.S. includes medical, dental, and vision options with HSA funding to cover the deductible, plus access to One Medical and a mental‑health program. Several studios also provide telemedicine and, in some regions, on‑site clinic services.
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Leave & Time Off Breadth — Time off includes paid vacation, holidays, wellness time, volunteer PTO, and a sabbatical available after five years in the U.S. Canadian studios highlight six weeks of vacation and additional local days tied to occasions or seasonal reduced hours.
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Parental & Family Support — Enhanced parental leave with salary top‑ups is emphasized in multiple regions, including Canada. In the U.S., a travel‑expense program supports access to reproductive healthcare when services are out of state.
Ubisoft Insights
What We Do
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.








