Agentic Compiler Engineer

Posted One Month Ago
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Paris, Île-de-France, FRA
Hybrid
Entry level
Gaming
The Role
Build AGCO, an agentic compiler for optimizing LLM execution across GPUs. Responsibilities include compiler and IR design, optimization passes, lowering, code generation, search-based implementation exploration, verification, GPU execution and profiling, LLM inference optimization, and measurement-driven optimization loops on real hardware. The role offers ownership across compilers, GPU systems, and inference, with the primary focus tailored to the candidate’s expertise.
Summary Generated by Built In
ABOUT KOG

Kog builds a co-designed inference stack for real-time AI agents on standard NVIDIA and AMD datacenter GPUs, spanning model architecture, inference engine, compilers, and low-level GPU kernels.

We developed Laneformer 2B and Delayed Tensor Parallelism (DTP), a Transformer architecture designed to overlap communication with computation.

Our inference stack generates 3,500 tokens/s per request on 8 AMD MI300X GPUs and 2,100 tokens/s per request on 8 NVIDIA H200 GPUs, in FP16 at batch size 1, without quantization or speculative decoding.

Our next challenge is making model optimization faster and more scalable. New models are released constantly, and spending months adapting each one to a specific GPU setup is not sustainable.

This is why we're developing AGCO, our agentic compiler initiative. The goal is to build on our existing optimization techniques to dramatically reduce the time needed to port and optimize models across different GPU architectures, progressively automating parts of that process.

We're a team of 10 people, including three PhD holders and one PhD candidate.

Try our technology at playground.kog.ai and read more on the Kog Labs blog.

 
WHAT YOU WILL WORK ON

You will help design and build AGCO, contributing to:

  • Compiler and IR design, optimization passes, lowering, and code generation.

  • GPU execution, kernel optimization, and performance profiling.

  • Systems that explore different implementations and execution strategies.

  • Verification, correctness checks, and benchmarking on real hardware.

  • Optimization loops that use measured results to guide the next improvements.

We are still exploring the system's architecture. One direction combines an IR, a verifier, a compiler, and a search optimizer. You will help turn these ideas into working prototypes and determine what scales.

 
WHAT WE LOOK FOR

We look for engineers with strong technical expertise and original work in areas such as:

  • Compiler engineering, including LLVM, MLIR, or similar technologies.

  • GPU programming with CUDA, HIP, or comparable low-level tools.

  • GPU performance optimization, memory, synchronization, and profiling.

  • LLM inference engines, parallelism, and communication.

  • Automated code generation, verification, or optimization systems.

You do not need expertise in every area. What matters is your technical depth, the systems you have personally built, and your ability to explain your design decisions and results.

We review existing technical work during the process, including code, upstream contributions, papers, theses, or technical projects.

 
WHAT WE OFFER
  • Significant ownership over a new part of Kog's technology.

  • Close collaboration with engineers working across the full inference stack.

  • Direct access to NVIDIA and AMD datacenter GPUs.

  • The opportunity to help build systems that change how quickly new AI models can be optimized and deployed.

Location: Paris, France. Candidates based elsewhere must be willing to relocate to Paris.

Skills Required

  • Deep technical expertise and original work in at least one area relevant to agentic compilers, GPU systems, or LLM inference
  • Experience with compiler engineering, GPU programming, GPU performance optimization, LLM inference, systems-level LLM execution, formal verification, or automated code optimization systems
  • Ability to explain technical problems, approaches, alternatives, and measured results
  • Public code, upstream contribution, paper, thesis, technical project, or detailed shareable technical write-up for review
  • Ability to relocate to Paris and work closely with the team
Am I A Good Fit?
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The Company
35 Employees
Year Founded: 1994

What We Do

KOG Studios is a South Korean video game developer based in Daegu that specializes in producing online free-to-play games, including Elsword, KurtzPel: Bringer of Chaos, and Grand Chase.

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