We are searching for a skilled and technically proficient Advanced QA Tester to join our team working on Space Engineers 2, currently in Early Access. At Keen Software House, we value team members who are enthusiastic gamers across different platforms and who collaborate in an open and friendly way. We appreciate a positive attitude, curiosity, and a willingness to learn new things. We are looking for someone who is reliable, communicates constructively, takes QA work seriously, and is motivated to continuously improve and grow as a QA professional
This role is for candidates living in the Czech Republic, with regular visits to our Prague HQ when needed.
We offer flexibility, ownership, and the chance to leave your mark on one of the most technically ambitious sandbox engineering games ever made.
Check out our latest gameplay preview: Watch the SE2 trailer
Required Profile- Residence in the Czech Republic
- Fluency in Czech and English
- At least 3 years of professional experience in QA in the gaming industry
- Strong technical skills and attention to detail
- Team-oriented mindset with a passion for challenges and continuous learning
- Willingness to visit the office when necessary (e.g. playtests, evaluations, critical meetings; office located in Prague)
Due to the seniority of this role, we will only consider candidates who meet the requirements above.
Considered a plus:- Knowledge of our games
- Experience with tools such as JIRA, TestRail, or similar
- ISTQB certification (theoretical knowledge)
- Understanding of testing procedures across various platforms
- Programming skills (technical insight is a significant plus)
- Active involvement in the development of the game Space Engineers 2, including systematic testing of game mechanics, content, and technical systems throughout the entire development cycle
- Collaboration with a smaller but experienced QA team with an innovative approach, with work focused on testing in a technical environment and on validating not only the project itself but also the tools used for its development
- Investigation of issues reported by QA, players, or developers, and clear reporting of findings
Impact
- Leave your mark on one of the most technically ambitious sandbox engineering games ever made.
- Join an international team tackling hard problems
How we work
- Hybrid by default: work from home when you want
- Low bureaucracy, fast decisions
Time off & wellbeing
- 5 weeks’ vacation
- Flexible sick leave
Workspace
- Modern offices at Oranžerie, Prague — quiet focus zones, beautiful garden, great daylight, quality equipment, bike storage, gym and shower, fully stocked kitchen, lunches prepared by our private chefs
Community
- Regular team breakfasts, workshops, and relaxed meetups (BBQ, game nights, parties, teambuildings)
Compensation & Terms:
- Competitive salary starting at 56,000 CZK per month with growth potential
- Full time employment contract
Top Skills
What We Do
Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.
Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine
OUR MISSION:
We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.
If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.
In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.
We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.
We want to make our fans happy.







