3D Graphic Artist

Posted Yesterday
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Hanoi, VNM
Hybrid
Entry level
Gaming
The Role
Create and deliver optimized 3D game assets for characters, environments, and props. Responsibilities include low- and high-poly modeling, UV unwrapping, map baking, texturing, rendering, and game-engine integration. The role requires managing Jira tasks, incorporating feedback, meeting technical and artistic standards, and collaborating with artists, designers, developers, and QA while adapting to changing tools, pipelines, and art styles.
Summary Generated by Built In
Job Description

WHAT YOU WILL BE WORKING ON​

What you will focus on

Self-manage to create and deliver high-quality 3D assets that meet artistic and technical standards, covering modeling, UV mapping, normal mapping, and integration, while offering ideas for new game content.

What it means on a daily basis​

  • Create low-poly 3D concepts for characters, environments, and props.
  • Produce high-quality high-poly assets that align with the art brief, project guidelines, and feedback.
  • Manage the full 3D production pipeline, including modeling, UV unwrapping, map baking (normal, specular, etc), texturing, rendering, and in-engine implementation.
  • Correctly get and update the tasks from Jira and provide clear status updates to the team.

What success will look like

  • Deliver art assets that meet the technical requirements defined by the project’s art and technical leads, ensuring smooth handoff to other artists and seamless integration into the game engine.
  • Adapt quickly to new tools, engines, workflows, pipelines, art styles, and creative directions.
  • Deliver assets within the timelines established by the Art and Project Leads, maintaining consistent progress in line with the expectations of the role’s seniority.

​Who you would be working with

  • You will be working with the Studio Artist Lead, Artist Team, Game Designer Team, Developer Team, and Quality Assurance Team
  • You will report to Studio Artist Lead, Producer

Where can this role take you?

  • Progress into specialized roles such as Character Artist, Environment Artist, Technical Artist, or VFX Artist.
  • Explore opportunities to contribute to 2D art, concept design, rigging, and animation.
  • Advance into senior positions, such as Senior 3D Artist, Art Lead, or Art Director, across new and live titles.
  • Benefit from practical mentorship, internal art workshops, and ongoing training in production pipelines.

Recruitment Journey

Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.

  • (1) Screening call with HR (30 mins)
  • (2) Test
  • (3) Interview with GFX Studio Artist Lead (and Producer)

 

 

 

 

Qualifications

WHAT YOU NEED TO SUCCEED​

  • Solid foundation in 3D modeling with a focus on mobile game optimization.
  • Proficiency in industry-standard 3D software, such as Maya, 3ds Max, Blender, or ZBrush, as well as texturing tools like Substance 3D Painter and Photoshop.
  • Understanding of mobile performance constraints, including polygon budgets, texture atlasing, LODs optimization, and shader complexity while maintaining the intended visual quality.
  • Clear awareness of form, silhouette, color, composition, and visual storytelling across stylized and realistic art styles.
  • Collaborative mindset, with openness to feedback and a willingness to work effectively across disciplines.

WHO YOU ARE

  • Take constructive critique positively.
  • You communicate clearly and work effectively.
  • Stay flexible when priorities or pipelines shift.
  • Have a real interest in video games and a keen willingness to learn new tools, pipelines, and techniques.

 

 

 

 

Additional Information

WHAT’S IN IT FOR YOU

Benefits

  • A hybrid working model (5 working days per week – max 3 days WFH) ​
  • A range of well-being events and policies to support employees (leave scheme, medical check-up, wellness gift, wedding/condolences, etc.)
  • An attractive salary package with the full salary for the probation period​
  • Monthly lunch allowance and home office support​
  • Yearly salary review & bonuses​
  • Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave, ...
  • 100% coverage of mandatory insurance and extra healthcare insurance. ​
  • Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy, O’Reilly, ...). ​
  • Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves. ​
  • Relocation support for international candidates joining from overseas.
  • Other benefits from one of the best employers in Vietnam.

Life at Gameloft

  • A multicultural environment with 6+ nationalities, where hundreds of world-renowned game titles were born.​
  • An open-space office, a cafeteria, a ping-pong table, and a foosball table.
  • A gaming area equipped with multiple devices (PS, Nintendo Switch, ...)
  • A wide range of internal events and sports clubs to boost connection and work-life balance.

Work Location: 3&4 Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Ha Noi, Vietnam.

How to proceed

Ready to get started? Click I'm interested/Apply and send us your updated CV and portfolio in English!

Please note:

To ensure a fair and compliant recruitment process under the General Data Protection Regulation (GDPR), please submit your application through the official job posting, via Gameloft website, Gameloft or Gameloft Vietnam LinkedIn pages, or SmartRecruiters. Applications sent via email or LinkedIn messages will not be considered.

What's more?

Want to know more? Visit our websites:

  • Hanoi Studio website
  • LinkedIn page
  • Facebook page

 

 

 

 

Skills Required

  • Solid foundation in 3D modeling, with a focus on mobile game optimization.
  • Proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender, or ZBrush.
  • Proficiency with texturing tools such as Substance 3D Painter and Photoshop.
  • Understanding of mobile performance constraints, including polygon budgets, texture atlasing, LOD optimization, and shader complexity.
  • Awareness of form, silhouette, color, composition, and visual storytelling across stylized and realistic art styles.
  • Collaborative mindset and openness to feedback across disciplines.
  • Clear communication and effective teamwork.
  • Interest in video games and willingness to learn new tools, pipelines, and techniques.
  • Updated CV and portfolio in English.
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The Company
HQ: Paris
4,821 Employees
Year Founded: 1999

What We Do

We are Gameloft and our greatest reward is seeing that 1.5 million new Gameloft games are downloaded every day. Our dream to offer mobile games to the entire planet through our products is about to become a reality. We owe our success to the talent and passion of our teams. It is because of their dedication to excellence and attention to detail that we can offer games of unparalleled quality to our millions of fans. Do we have strong franchises? Yes! Just take a look at Asphalt, Order & Chaos, Modern Combat or Dungeon Hunter. . We also have a great network of partners to help us deliver cool new games to your favorite device. Think Universal, Illumination Disney®, Marvel®, Hasbro®, Fox Digital Entertainment, Mattel®, Ferrari® and many more.

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