3D Artist (Project Based)

Posted 3 Days Ago
Be an Early Applicant
Manila, Metro Manila, National Capital Region, PHL
In-Office
Senior level
Computer Vision • Gaming • Esports
The Role
Creates and integrates environment, character, and prop graphics for games. Responsibilities include modeling and texturing assets, UV mapping, hand-painted materials, prototyping block-outs, maintaining project style, collaborating with animators and artists, and coordinating with clients, designers, and producers on timelines and deliverables.
Summary Generated by Built In
About us: 

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation. 

The Quest:  
  • Create graphics for Environments, Characters and Props together with a team of animators and 2D artists 

  • Efficiently model assets that fit within the style of the game 

  • Ensure proper integration of the graphic assets in game 

  • Help conceptualizes ideas and processes to come up with the best plan of action 

  • Meet clients, designers, producers to review projects and deadlines and agree on development timeline 

The Skills:  
  • Art education degree 

  • 5+ years of experience in game development, interpreting concepts, modelling and texturing assets 

  • Software experience such as 3ds Max or Maya 

  • Experience in Unity 

  • Experience animating assets, it’s a PLUS 

  • Efficient and fast UV working skills 

  • Superior eye for light, shade, color, and detail in crafting texture maps and materials 

  • Good hand painted texturing skill  

  • Excellent ability to prototype and craft block-out assets 

  • Ability to understand the needs of a project and stay within the style of the project. 

  • Proficiently communicates with team members (Concept Artists, Art Directors), Production, Design and other departments 

The Reward:  
  • A fun and dynamic community of artisans where you can make a difference.  

  • Additional Days Off - according to Amber’s internal policy.   

  • Professional and friendly work environment.  

  • A competitive compensation package. 

  • Awesome and talented colleagues.  

  • Support from all your teammates.  

  • Access to training and learning programs. 

Skills Required

  • Art education degree
  • 5+ years of game development experience
  • Experience interpreting concepts and modeling and texturing game assets
  • Experience with 3ds Max or Maya
  • Experience with Unity
  • Efficient UV mapping skills
  • Strong understanding of light, shade, color, detail, texture maps, and materials
  • Good hand-painted texturing skills
  • Ability to prototype and create block-out assets efficiently
  • Ability to work within a project's visual style
  • Strong communication and collaboration skills
  • Experience animating assets
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The Company
HQ: Bucharest
1,083 Employees
Year Founded: 2013

What We Do

Amber is a global game development company built by a collective of artisans residing in eight locations covering four different continents. We are evolving the art and science of play by operating on a scaled-up, vertically integrated organizational model to achieve mastery in the full set of game development specializations

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