3D Artist II

Reposted 6 Days Ago
Be an Early Applicant
Minneapolis, MN
In-Office
68K-85K Annually
Mid level
Healthtech
The Role
The 3D Artist II creates architectural visualizations for proposals and presentations, producing high-quality renderings and animations using various software tools.
Summary Generated by Built In

Job Description:

Ryan Companies US, Inc. has an immediate career opportunity for a 3D Artist II to join our team in Minnesota!

The 3D Artist II role supports the creation of high-quality architectural visualization for Ryan Companies internal groups — including Marketing, Development, Construction, and Real Estate Management —as well as external client needs. This role combines technical expertise with artistic vision to produce renderings, animations, and interactive content that enhance design communication and presentation impact.

 
Some things you can expect to do:

  • Develop proposal and presentation renderings, and animations for internal teams and client requests.
  • Produce high-quality interior and exterior renderings using 3ds Max, V-Ray and Unreal Engine.
  • Apply color grading, compositing, and post-production workflows to still imagery and animations.
  • Create 2D exhibits in support of pursuit, construction, and Ryan Shared Services groups.
  • Assist with video editing using Adobe Premiere, Resolve, or equivalent software
  • Contribute to and manage asset and material libraries.
  • Apply Ryan graphics standards to proposal and presentation deliverables.
  • Learn and apply construction plan-reading skills to source information critical for deliverables.
  • Stay responsive and adaptable to evolving technology and workflows.

You will really stand out if you:

  • Portfolio of work is required with job application
  • Experience working in a studio environment
  • Strong technical and artistic skills in 3D visualization.
  • Fundamental understanding of cameras to create compelling compositions with attention to detail.
  • Proficiency in 3ds Max, V-Ray, and Adobe Creative Suite.
  • Intermediate to Advanced knowledge in Unreal Engine for real-time rendering
  • Experience working with Perforce or equivalent source control platform
  • Boris FX Syntheyes experience is a plus
  • Familiarity with Revit, SketchUp, and construction documentation is beneficial.
  • Excellent eye for detail, composition, and design storytelling.
  • Ability to work collaboratively across multiple departments and adapt to fast-changing project needs.

Eligibility:

  • Must be authorized to work in the U.S.

Compensation:

The base pay range is $67,800.00 -$84,800/Annually. The salary may vary within the anticipated range based on factors such as the ultimate location of the position and the selected candidate’s knowledge, skills, and abilities. Position may be eligible for additional compensation that may include commission and/or an incentive program.

Benefits:

  • Competitive Salary
  • Medical, Dental and Vision Benefits
  • Retirement and Savings Benefits
  • Flexible Spending Accounts
  • Life Insurance
  • Educational Assistance
  • Paid Time Off (PTO)
  • Parenting Benefits
  • Long-term Disability
  • Ryan Foundation – charitable matching funds
  • Paid Time for Volunteer Events

Ryan Companies is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Non-Solicitation Notice to Recruitment Agencies:

Ryan Companies kindly requests that recruitment agencies and third-party recruiters do not submit unsolicited resumes or candidate information to any Ryan Companies employee or office. Ryan Companies will not be responsible for any fees or expenses associated with unsolicited submissions. If recruitment services are required, we will reach out directly to agencies on our approved vendor list. We appreciate your understanding and cooperation.

Top Skills

3Ds Max
Adobe Creative Suite
Adobe Premiere
Unreal Engine
V-Ray
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The Company
HQ: Minneapolis, MN
1,868 Employees
Year Founded: 1938

What We Do

At Ryan Companies, we believe the value of the buildings we design, develop, finance, manage and construct is about more than dollars and cents – it’s also about the value they bring to the people who use them and the communities that surround them.

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