2D Artist (World of Warships Franchise)

Posted 2 Days Ago
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Belgrade, Grad Beograd, Centralna Srbija, SRB
In-Office
Mid level
Gaming
The Role
Create high-quality promotional illustrations, marketing key art, in-game store graphics, backgrounds, and skins. Develop early visual concepts and sketches, use photobash, matte painting and 3D renders (Blender) to build realistic scenes, and collaborate with Art Directors and cross-functional teams to refine and deliver polished assets from concept to final polish.
Summary Generated by Built In
Job Overview

Wargaming Belgrade is looking for a creative 2D Artist who thrives on variety, enjoys early-stage visual development, and sees constraints as an opportunity for innovation.
In this role, creativity is your strongest asset. You will explore visual directions, develop concepts, and shape the mood and atmosphere of in-game events and marketing initiatives from the earliest stages.
Our 2D Art team is responsible for the visual identity of the World of Warships franchise, creating everything from marketing key art and in-game store graphics to client-facing content, backgrounds, animatics, and skins.
While our visual style is grounded in realistic naval art, built on photobash and 3D foundations, we're looking for someone who can bring fresh ideas and a strong artistic vision. You will take creative ownership of complex tasks, develop visual solutions from scratch, collaborate closely with Art Directors, and help shape the creative direction of our projects.

Reports to

2D Team Lead

What will you do?
  • Illustrations: create high-quality promotional illustrations, produce polished art for in-game shops and publishing, including loading screens, banners, previews, event backgrounds, and special offer images

  • Visual Development: early sketches for events and marketing campaigns. Some skins concepts (in case of ships it’s a mix of hard surf and environment concept art) 

  • Workflow Execution: utilize photobash, matte painting, and 3D renders (Blender) to build detailed, realistic scenes with ships, environments, and props. Most often, 3D models will be provided by the 3D team

  • Creative Ownership: take full ownership of your work from the sketch phase to final polish, with minimal guidance and strong attention to detail

  • In-House Collaboration: prepare sketches and concept drafts to pass to teammates for further refinement. Work closely with the Art Director, publishing teams, and other departments to propose visual solutions and ensure alignment

  • Problem Solving: identify design challenges quickly and propose creative, practical solutions during art reviews and collaborative meetings

What are we looking for?
  • 3+ years of experience working as a Concept Artist, 2D Artist, or Illustrator in the GameDev industry

  • Expert-level skills in Adobe Photoshop

  • Hands-on experience with 3D software (ideally Blender) to block out scenes, set lighting, and render bases for overpaint

  • Excellent understanding of composition, lighting, color theory, perspective, and design principles, with the ability to clearly convey form and atmosphere

  • Experienced with matte painting and photobash techniques

  • Upper-Intermediate (B2) or higher English knowledge

What additional skills will help you stand out?
  • Stronger 3D skills: modeling, texturing, or sculpting (e.g., ZBrush, 3D-Coat). 

  • Experience giving precise, structured, and constructive art feedback to in-house team members

  • Ability to adapt to different art styles when needed (realistic, semi-realistic, stylized)

  • Exceptional sketching skills for storyboards and quick proof-of-concept designs

  • AAA experience is a strong plus

What would we like to see in your portfolio?
  • A portfolio showcasing realistic or semi-realistic concept design, environments, and cinematic key art

Work mode
  • During the probation period: onsite

  • After the probation period: onsite or hybrid (3 days per week in Belgrade office)

  • The team is prepared to provide support with relocation and obtaining a work visa in Serbia

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Belgrade include:

  • Additional vacation days based on years of service at Wargaming: up to 5 days on top of the statutory minimum

  • Additional paid time off (5 Personal Days, Birthday Leave, Marriage Leave, Compassionate Leave)

  • Sick Leave Compensation, Maternity Leave Benefits  

  • Premium Private Health Insurance

  • Career development and education opportunities within the company

  • English clubs and platform for learning languages

  • Mental well-being program (iFeel)

  • Commuting allowance

  • Company events

  • FitPass membership

  • Discounts for employees

  • Personal Gaming Account

  • Coffee, fruits, and snacks in the office

  • On-site canteen with subsidized prices for food and drinks

  • Seniority Awards

  • Referral program - you can recommend the best talents to the Company and receive a reward

Please submit your CV in English to ensure smooth processing and review.
About Wargaming 

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Skills Required

  • 3+ years experience as a Concept Artist, 2D Artist, or Illustrator in the GameDev industry
  • Expert-level skills in Adobe Photoshop
  • Hands-on experience with 3D software (ideally Blender) to block out scenes and render bases for overpaint
  • Excellent understanding of composition, lighting, color theory, perspective, and design principles
  • Experienced with matte painting and photobash techniques
  • Upper-Intermediate (B2) or higher English knowledge
  • Portfolio showcasing realistic or semi-realistic concept design, environments, and cinematic key art
  • Stronger 3D skills: modeling, texturing, or sculpting (e.g., ZBrush, 3D-Coat)
  • Experience giving precise, structured, and constructive art feedback to in-house team members
  • Ability to adapt to different art styles (realistic, semi-realistic, stylized)
  • Exceptional sketching skills for storyboards and quick proof-of-concept designs
  • AAA experience
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The Company
HQ: Nicosia
3,928 Employees
Year Founded: 1998

What We Do

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 5,000+ employees in multiple offices around the world. Over 200 million players enjoy Wargaming’s titles, including the top-of-the-line projects World of Tanks, World of Warships, World of Tanks Console, and World of Warships Legends, across all major gaming platforms. Today, we also actively create mobile products within the MS-1 studio that develops colorful games for mobile and portable platforms. The team's portfolio includes the World of Tanks Blitz cross-platform shooter that has been downloaded more than 120 million times worldwide. A career with our company means always meeting interesting challenges and gaining valuable experience while working with world-class experts. Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

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