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Gaming
Lead visual and art direction for a fantasy RPG IP: define style for environments, characters, and assets; mentor artists; ensure pipeline integration; provide art for marketing and maintain schedules with Production.
Gaming
Lead and grow the studio art organization across Toronto and Troy, managing ~30+ artists through senior people managers. Drive art vision, resource planning, hiring, mentorship, and quality across projects. Partner with Studio Leadership, Production, and HR to align creative goals, pipelines, and career frameworks while fostering a collaborative, inclusive studio culture.
Gaming
Lead and grow the studio art organization across Toronto and Troy, managing senior people managers and ~30+ artists. Define long-term art vision, oversee resource planning, hiring, and career development. Ensure artistic quality, production alignment, cross-discipline collaboration, and a strong inclusive culture while supporting creative problem-solving and operational decision-making.
Gaming
Lead technical art direction with emphasis on lighting and materials. Create and own shaders and shader libraries, optimize GPU performance, prototype art content, establish asset pipelines, and grow/direct the art team while partnering with engineering and product stakeholders.
Gaming
Lead technical artist responsible for shader creation, lighting/materials, GPU performance, rapid prototyping, and establishing art workflows and standards while partnering with art, graphics, and engine teams.
Gaming
Lead visual and art direction for a pre-production fantasy RPG: define style, guide artists, enforce pipelines, collaborate with directors/production/marketing, create art assets and art bibles, and mentor studio artists to ensure consistent, high-quality in-game art and marketing support.
Gaming
The Senior Systems Designer will own complex systems design, implement gameplay features, lead iterative processes, and mentor design staff.
Gaming
The Combat Designer will create and implement engaging combat mechanics, collaborate with teams, and lead design decisions for a new ARPG project.
Gaming
Design procedural environments, collaborate on dungeon systems, maintain gameplay parameters, and implement engaging level content for an ARPG title.
Gaming
The Combat Designer will create and implement engaging combat design for classes, define behaviors for combat entities, and collaborate with cross-discipline teams, guiding critical design decisions throughout the project.
Gaming
The Senior Level Designer will create procedural dungeon systems, collaborate with artists, and define gameplay mechanics for engaging environments in a new ARPG.
Gaming
The Systems Designer will own complex systems in gaming, create high-level designs, iterate based on feedback, and lead projects implementing key systems in collaboration with engineering.






