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Recently posted jobs
Gaming
Lead technical artist responsible for shader creation, lighting/materials, GPU performance, rapid prototyping, and establishing art workflows and standards while partnering with art, graphics, and engine teams.
Gaming
Lead and grow the studio art organization across Toronto and Troy, managing senior people managers and ~30+ artists. Define long-term art vision, oversee resource planning, hiring, and career development. Ensure artistic quality, production alignment, cross-discipline collaboration, and a strong inclusive culture while supporting creative problem-solving and operational decision-making.
Gaming
The Senior Level Designer will create procedural dungeon systems, collaborate with artists, and define gameplay mechanics for engaging environments in a new ARPG.
Gaming
The Senior Systems Designer will own complex systems design, implement gameplay features, lead iterative processes, and mentor design staff.
Gaming
The Combat Designer will create and implement engaging combat mechanics, collaborate with teams, and lead design decisions for a new ARPG project.






