thatgamecompany

HQ
Santa Monica
101 Total Employees
Year Founded: 2006

Teams at thatgamecompany

23 Hours AgoSaved
Remote
United States
Gaming
Leads the publishing project management team, overseeing portfolio planning, integrated marketing campaigns, launches, live operations, cross-functional coordination, risk management, budgets, vendors, and process improvement. Partners with game development, marketing, creative, communications, community, user acquisition, storefront, finance, and external agencies to improve delivery predictability and provide leadership visibility into priorities, capacity, dependencies, and risks.
YesterdaySaved
In-Office
Shanghai, Shanghai Municipality, Shanghai, CHN
Gaming
Create and implement gameplay content using an in-house engine, including level setups, node graphs, and cutscenes. Collaborate with experienced designers, contribute to brainstorms and playtests, and script gameplay features. The role requires current enrollment in a game design or related degree program, foundational design knowledge, basic 3D software familiarity, scripting ability, six months of related experience, and onsite availability in Shanghai for at least two consecutive months.
10 Days AgoSaved
Remote
United States
Gaming
Manage the creative services pipeline across marketing, community, art, production, and publishing. Responsibilities include intake, prioritization, scheduling, timeline and deliverable tracking, reviews, approvals, risk escalation, stakeholder communication, and coordination with existing freelancers and vendors. The role requires independently managing creative projects, protecting team bandwidth, and ramping quickly in a remote, Pacific-hours environment.