Studio Wildcard

HQ
Redmond
Total Offices: 2
98 Total Employees
Year Founded: 2014

Teams at Studio Wildcard

17 Hours AgoSaved
In-Office or Remote
Bellevue, WA, USA
Gaming
Own the technical health and live state of ARK’s PlayStation and Xbox platforms. Debug and implement mid-complexity C/C++ fixes in Unreal Engine, manage the console issue backlog, assess player impact and technical risk, escalate critical problems, and coordinate with QA and external teams on verification, deployment, and non-programming fixes. The role includes supporting live firefighting, core PST hours, and critical launch periods.
15 Days AgoSaved
In-Office or Remote
Bellevue, WA, USA
Gaming
Design, implement, and optimize core rendering systems in Unreal Engine 5 for massive open-world gameplay. Profile and fix GPU bottlenecks, author shaders, manage VRAM budgets for consoles, integrate upscaling/frame generation, collaborate with art and animation teams, build tooling, and investigate low-level rendering crashes and performance issues.
15 Days AgoSaved
In-Office or Remote
Bellevue, WA, USA
Gaming
Own and optimize the engineering task pipeline: triage, prioritize, assign, and follow up on engineering work. Coordinate daily with CTO and Live Ops, resolve cross-team blockers, manage release timelines and cards, attend gameplay reviews, and drive full occupancy and high task throughput for engineering toward major studio releases.