Striking Distance Studios
Teams at Striking Distance Studios
Recently posted jobs
Gaming • Design
Lead a team of gameplay engineers to plan, develop, and ship gameplay systems and game modes. Architect, prototype, implement, and maintain features (controls, combat, AI, inventory, save systems, HUD integration), mentor engineers, produce technical design docs, and collaborate across disciplines to ensure performant, maintainable code and feature rollout.
Gaming • Design
Design, implement, optimize, and maintain gameplay AI systems (enemies/NPCs) using Unreal Engine and C++. Collaborate with design and gameplay engineers, ship console/PC titles, mentor peers, write technical design documents, and integrate/maintain AI middleware and navigation/pathfinding systems.
