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The Environment Artist designs and creates detailed full-CG and matte painted environments for live-action and animated films, utilizing a generalist approach within a mature pipeline.
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Join the Crowd FX team to conceptualize digital character elements and methodologies for crowd animation, ensuring deadlines are met while supporting junior artists and collaborating on various projects.
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Join the Crowd FX team to create animated crowd simulations, develop solutions for VFX projects, and collaborate with production teams while meeting deadlines.
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Sony Pictures Imageworks welcomes general applications for various positions in a dynamic work environment for creative professionals.
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FX Artists are responsible for creating and animating digital effects using software like Houdini, ensuring high-quality effects align with production needs.
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The Layout Artist translates storyboards and instructions into 3D sequences, working on camera composition, geometry, and character blocking while collaborating with the production team.
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Designs and implements lighting for characters and environments, ensuring continuity and meeting art direction for production shots.
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The Pipeline TD creates and refines technical aspects of the Maya animation pipeline, developing tools for efficient animation production and managing workflows.
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Compositors at Sony Pictures Imageworks combine various media layers to create final images, ensuring seamless transitions and meeting art direction.
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Creates 3D layouts from storyboards, manages camera composition, collaborates within the team, and meets production schedules. Requires strong design skills and technical software knowledge.
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Create and apply photoreal/stylized textures for CG/VFX work, collaborating with teams and meeting deadlines while demonstrating exceptional artistic skills.
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As a Character FX Artist, you will create character simulations for features like hair and cloth, meet productivity targets, and work collaboratively with the team.
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Texture Artists at Sony Imagesworks create and apply photoreal or stylized textures, collaborating with various departments to meet project deadlines.
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The Look Development Artist creates and refines materials for characters and environments, collaborating across departments and optimizing workflows.
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Designs and implements lighting for characters and environments, ensuring continuity and meeting productivity targets in a production setting.
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Develops and refines technical aspects of animation pipeline using Maya, Python, and related tools while collaborating with production teams.
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Create final images by combining rendered animation, live action, and graphics using in-depth software knowledge, particularly Nuke, ensuring seamless transitions and meeting artistic direction.
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The Experienced Compositor combines layers of graphics and live action to create final images, ensuring seamless transitions and meeting productivity targets.
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The FX Artist designs and animates digital effects for CG animation, ensuring productivity and meeting deadlines while collaborating with the team.
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The Lighter designs and implements lighting for characters and environments, ensuring shots align with production art direction. Requires compositing experience and technical skills.