SOFTGAMES
Teams at SOFTGAMES
Recently posted jobs
Gaming • Mobile
Owns QA and release quality for a large mobile puzzle game. Responsibilities include test planning, regression testing, device and OS coverage, bug reporting, automation, live-quality monitoring, crash and performance investigation, release readiness assessments, and QA process improvement. The role collaborates with developers, product managers, and external QA teams while maintaining documentation and championing quality across the organization.
Gaming • Mobile
Source and engage gaming-industry candidates through LinkedIn, portfolios, communities, and direct outreach. Build talent pipelines, track outreach and responses in ATS tools, collaborate with the People team on role requirements, and provide talent-market insights. The freelance, fully remote role requires independent work, strong sourcing expertise, passive-candidate engagement, professional communication, and familiarity with casual games and creative or technical gaming profiles.
Gaming • Mobile
Own the long-term evolution of one or two free-to-play mobile games. Design and optimize progression, economy, rewards, LiveOps events, motivation loops, and monetization systems. Build balancing spreadsheets, simulations, and forecasting models; analyze player behavior and KPIs; and use experimentation and A/B testing to improve retention, engagement, and revenue. Collaborate with Product, BI, user acquisition, Art, and Development teams while communicating design decisions and recommendations.
