Panic Stations

14 Total Employees

Teams at Panic Stations

7 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Creates game-ready modular environments, props, set dressing, characters, and creatures for an online multiplayer game. Implements and optimizes assets in Unity, including materials, prefabs, folders, naming, collision, and scene setup. Collaborates across disciplines, participates in playtests, identifies risks, fixes art bugs, and works autonomously with a project-first focus on speed and efficiency.
16 Days AgoSaved
In-Office or Remote
2 Locations
Gaming • Software
Design and balance core game and progression systems for a cooperative job simulator. Collaborate with programmers in Unity to playtest, iterate, and tune game balance, including the in-game economy for groups of different sizes. Shape player progression, support engaging resource decisions, and contribute to broader design discussions in a fast-moving, remote indie game studio.