Mythwright
Jobs at Mythwright
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Recently posted jobs
Gaming • Software
Own the end-to-end release pipeline for PC and console games: manage platform certification and submissions, coordinate launch runbooks, operate backends/depots/branches, and run post-launch update cycles using automation to ensure builds ship on schedule and pass certification reliably.
Gaming • Software
The Design Lead will oversee the creative direction and design strategy for multiple projects, ensuring alignment with business goals and quality standards across Mythwright’s titles, notably Thronefall.
Gaming • Software
Hands-on Senior Designer for a 12-month contract to own core gameplay systems in Unreal Engine, prototype and iterate rapidly, run playtests, and collaborate with a small multidisciplinary team to build replayable simulation games for Steam.
Gaming • Software
Lead external production for multiple PC/console titles: manage relationships with external studios, define production frameworks, track schedules/budgets, oversee release submissions and compliance, coordinate cross‑discipline workflows, and ensure post‑launch support and continuous improvement.
Gaming • Software
Lead design and build of asset pipelines to import external data into Unreal Engine, automate validation and workflows, create shaders/materials, support VFX/rigging/animation, profile and optimise performance, and set technical art standards while coaching internal and external teams.



